Kategorie: Partikel
Ab Engineversion: 5.3.4 OC
var particles =
{
Size = PV_KeyFrames(0, 0, 0, 200, 50, 1000, 0),
DampingX = 900,
DampingY = 900,
R = 255,
G = PV_Linear(255, 0),
B = PV_Linear(128, 0),
Alpha = PV_Linear(255, 0),
Rotation = PV_Direction(),
Stretch = PV_Speed(5 * 1000),
ForceY = PV_KeyFrames(0, 0, 0, 900, 0, 1000, -20),
ForceX = PV_Random(-5, 5, 15),
Phase = PV_Step(1, 0, 10)
};
CreateParticle("Fire", 0, 0, PV_Random(-200, 200), PV_Random(-200, 200), PV_Random(18, 38 * 5), particles, 100);