Category: Effects
Since engine version: 8.0 OC
nil if not (e.g. because the effect was rejected). If the effect was accepted by another effect which is deleting itself within the same call, the return value is probably nil. Effects can be created on objects, Global and Scenario. This is passed as the first parameter to the effect callbacks.
nil, no timer calls are made and the effect stays on permanently until it is deleted by other calls.Construction, Start and Effect callbacks.Construction, Start and Effect callbacks.Construction, Start and Effect callbacks.Construction, Start and Effect callbacks.