Category: Objects
Since engine version: 8.0 OC
var index = 0, weapon_def, weapon_list = [];
while (weapon_def = GetDefinition(index))
{
if (WildcardMatch(weapon_def->GetDefinitionGroupPath(), "*/Weapons")
weapon_list[GetLength(weapon_list)] = weapon_def;
index++;
}
var spawn_weapon = weapon_list[Random(GetLength(weapon_list))];
CreateObject(spawn_weapon,AbsX(Random(LandscapeWidth())),0);