19 float y, step,
x1,
x2;
20 y = 0.96; step = 0.0465;
x1 = 0.02;
x2 =
x1+0.04;
21 l.DrawLatex(
x1,
y,
"#club") ;
l.DrawText(
x2,
y,
"#club");
22 y -= step ;
l.DrawLatex(
x1,
y,
"#voidn") ;
l.DrawText(
x2,
y,
"#voidn");
23 y -= step ;
l.DrawLatex(
x1,
y,
"#leq") ;
l.DrawText(
x2,
y,
"#leq");
24 y -= step ;
l.DrawLatex(
x1,
y,
"#approx") ;
l.DrawText(
x2,
y,
"#approx");
25 y -= step ;
l.DrawLatex(
x1,
y,
"#in") ;
l.DrawText(
x2,
y,
"#in");
26 y -= step ;
l.DrawLatex(
x1,
y,
"#supset") ;
l.DrawText(
x2,
y,
"#supset");
27 y -= step ;
l.DrawLatex(
x1,
y,
"#cap") ;
l.DrawText(
x2,
y,
"#cap");
28 y -= step ;
l.DrawLatex(
x1,
y,
"#ocopyright") ;
l.DrawText(
x2,
y,
"#ocopyright");
29 y -= step ;
l.DrawLatex(
x1,
y,
"#trademark") ;
l.DrawText(
x2,
y,
"#trademark");
30 y -= step ;
l.DrawLatex(
x1,
y,
"#times") ;
l.DrawText(
x2,
y,
"#times");
31 y -= step ;
l.DrawLatex(
x1,
y,
"#bullet") ;
l.DrawText(
x2,
y,
"#bullet");
32 y -= step ;
l.DrawLatex(
x1,
y,
"#voidb") ;
l.DrawText(
x2,
y,
"#voidb");
33 y -= step ;
l.DrawLatex(
x1,
y,
"#doublequote") ;
l.DrawText(
x2,
y,
"#doublequote");
34 y -= step ;
l.DrawLatex(
x1,
y,
"#lbar") ;
l.DrawText(
x2,
y,
"#lbar");
35 y -= step ;
l.DrawLatex(
x1,
y,
"#arcbottom") ;
l.DrawText(
x2,
y,
"#arcbottom");
36 y -= step ;
l.DrawLatex(
x1,
y,
"#downarrow") ;
l.DrawText(
x2,
y,
"#downarrow");
37 y -= step ;
l.DrawLatex(
x1,
y,
"#leftrightarrow") ;
l.DrawText(
x2,
y,
"#leftrightarrow");
38 y -= step ;
l.DrawLatex(
x1,
y,
"#Downarrow") ;
l.DrawText(
x2,
y,
"#Downarrow");
39 y -= step ;
l.DrawLatex(
x1,
y,
"#Leftrightarrow") ;
l.DrawText(
x2,
y,
"#Leftrightarrow");
40 y -= step ;
l.DrawLatex(
x1,
y,
"#void8") ;
l.DrawText(
x2,
y,
"#void8");
41 y -= step ;
l.DrawLatex(
x1,
y,
"#hbar") ;
l.DrawText(
x2,
y,
"#hbar");
44 y = 0.96; step = 0.0465;
x1 = 0.27;
x2 =
x1+0.04;
45 l.DrawLatex(
x1,
y,
"#diamond") ;
l.DrawText(
x2,
y,
"#diamond");
46 y -= step ;
l.DrawLatex(
x1,
y,
"#aleph") ;
l.DrawText(
x2,
y,
"#aleph");
47 y -= step ;
l.DrawLatex(
x1,
y,
"#geq") ;
l.DrawText(
x2,
y,
"#geq");
48 y -= step ;
l.DrawLatex(
x1,
y,
"#neq") ;
l.DrawText(
x2,
y,
"#neq");
49 y -= step ;
l.DrawLatex(
x1,
y,
"#notin") ;
l.DrawText(
x2,
y,
"#notin");
50 y -= step ;
l.DrawLatex(
x1,
y,
"#subseteq") ;
l.DrawText(
x2,
y,
"#subseteq");
51 y -= step ;
l.DrawLatex(
x1,
y,
"#cup") ;
l.DrawText(
x2,
y,
"#cup");
52 y -= step ;
l.DrawLatex(
x1,
y,
"#copyright") ;
l.DrawText(
x2,
y,
"#copyright");
53 y -= step ;
l.DrawLatex(
x1,
y,
"#void3") ;
l.DrawText(
x2,
y,
"#void3");
54 y -= step ;
l.DrawLatex(
x1,
y,
"#divide") ;
l.DrawText(
x2,
y,
"#divide");
55 y -= step ;
l.DrawLatex(
x1,
y,
"#circ") ;
l.DrawText(
x2,
y,
"#circ");
56 y -= step ;
l.DrawLatex(
x1,
y,
"#infty") ;
l.DrawText(
x2,
y,
"#infty");
57 y -= step ;
l.DrawLatex(
x1,
y,
"#angle") ;
l.DrawText(
x2,
y,
"#angle");
58 y -= step ;
l.DrawLatex(
x1,
y,
"#cbar") ;
l.DrawText(
x2,
y,
"#cbar");
59 y -= step ;
l.DrawLatex(
x1,
y,
"#arctop") ;
l.DrawText(
x2,
y,
"#arctop");
60 y -= step ;
l.DrawLatex(
x1,
y,
"#leftarrow") ;
l.DrawText(
x2,
y,
"#leftarrow");
61 y -= step ;
l.DrawLatex(
x1,
y,
"#otimes") ;
l.DrawText(
x2,
y,
"#otimes");
62 y -= step ;
l.DrawLatex(
x1,
y,
"#Leftarrow") ;
l.DrawText(
x2,
y,
"#Leftarrow");
63 y -= step ;
l.DrawLatex(
x1,
y,
"#prod") ;
l.DrawText(
x2,
y,
"#prod");
64 y -= step ;
l.DrawLatex(
x1,
y,
"#Box") ;
l.DrawText(
x2,
y,
"#Box");
65 y -= step ;
l.DrawLatex(
x1,
y,
"#parallel") ;
l.DrawText(
x2,
y,
"#parallel");
68 y = 0.96; step = 0.0465;
x1 = 0.52;
x2 =
x1+0.04;
69 l.DrawLatex(
x1,
y,
"#heart") ;
l.DrawText(
x2,
y,
"#heart");
70 y -= step ;
l.DrawLatex(
x1,
y,
"#Jgothic") ;
l.DrawText(
x2,
y,
"#Jgothic");
71 y -= step ;
l.DrawLatex(
x1,
y,
"#LT") ;
l.DrawText(
x2,
y,
"#LT");
72 y -= step ;
l.DrawLatex(
x1,
y,
"#equiv") ;
l.DrawText(
x2,
y,
"#equiv");
73 y -= step ;
l.DrawLatex(
x1,
y,
"#subset") ;
l.DrawText(
x2,
y,
"#subset");
74 y -= step ;
l.DrawLatex(
x1,
y,
"#supseteq") ;
l.DrawText(
x2,
y,
"#supseteq");
75 y -= step ;
l.DrawLatex(
x1,
y,
"#wedge") ;
l.DrawText(
x2,
y,
"#wedge");
76 y -= step ;
l.DrawLatex(
x1,
y,
"#oright") ;
l.DrawText(
x2,
y,
"#oright");
77 y -= step ;
l.DrawLatex(
x1,
y,
"#AA") ;
l.DrawText(
x2,
y,
"#AA");
78 y -= step ;
l.DrawLatex(
x1,
y,
"#pm") ;
l.DrawText(
x2,
y,
"#pm");
79 y -= step ;
l.DrawLatex(
x1,
y,
"#3dots") ;
l.DrawText(
x2,
y,
"#3dots");
80 y -= step ;
l.DrawLatex(
x1,
y,
"#nabla") ;
l.DrawText(
x2,
y,
"#nabla");
81 y -= step ;
l.DrawLatex(
x1,
y,
"#downleftarrow") ;
l.DrawText(
x2,
y,
"#downleftarrow");
82 y -= step ;
l.DrawLatex(
x1,
y,
"#topbar") ;
l.DrawText(
x2,
y,
"#topbar");
83 y -= step ;
l.DrawLatex(
x1,
y,
"#arcbar") ;
l.DrawText(
x2,
y,
"#arcbar");
84 y -= step ;
l.DrawLatex(
x1,
y,
"#uparrow") ;
l.DrawText(
x2,
y,
"#uparrow");
85 y -= step ;
l.DrawLatex(
x1,
y,
"#oplus") ;
l.DrawText(
x2,
y,
"#oplus");
86 y -= step ;
l.DrawLatex(
x1,
y,
"#Uparrow") ;
l.DrawText(
x2,
y,
"#Uparrow");
87 y -= step ;
l.DrawLatex(
x1,
y-0.01,
"#sum") ;
l.DrawText(
x2,
y,
"#sum");
88 y -= step ;
l.DrawLatex(
x1,
y,
"#perp") ;
l.DrawText(
x2,
y,
"#perp");
91 y = 0.96; step = 0.0465;
x1 = 0.77;
x2 =
x1+0.04;
92 l.DrawLatex(
x1,
y,
"#spade") ;
l.DrawText(
x2,
y,
"#spade");
93 y -= step ;
l.DrawLatex(
x1,
y,
"#Rgothic") ;
l.DrawText(
x2,
y,
"#Rgothic");
94 y -= step ;
l.DrawLatex(
x1,
y,
"#GT") ;
l.DrawText(
x2,
y,
"#GT");
95 y -= step ;
l.DrawLatex(
x1,
y,
"#propto") ;
l.DrawText(
x2,
y,
"#propto");
96 y -= step ;
l.DrawLatex(
x1,
y,
"#notsubset") ;
l.DrawText(
x2,
y,
"#notsubset");
97 y -= step ;
l.DrawLatex(
x1,
y,
"#oslash") ;
l.DrawText(
x2,
y,
"#oslash");
98 y -= step ;
l.DrawLatex(
x1,
y,
"#vee") ;
l.DrawText(
x2,
y,
"#vee");
99 y -= step ;
l.DrawLatex(
x1,
y,
"#void1") ;
l.DrawText(
x2,
y,
"#void1");
100 y -= step ;
l.DrawLatex(
x1,
y,
"#aa") ;
l.DrawText(
x2,
y,
"#aa");
101 y -= step ;
l.DrawLatex(
x1,
y,
"#/") ;
l.DrawText(
x2,
y,
"#/");
102 y -= step ;
l.DrawLatex(
x1,
y,
"#upoint") ;
l.DrawText(
x2,
y,
"#upoint");
103 y -= step ;
l.DrawLatex(
x1,
y,
"#partial") ;
l.DrawText(
x2,
y,
"#partial");
104 y -= step ;
l.DrawLatex(
x1,
y,
"#corner") ;
l.DrawText(
x2,
y,
"#corner");
105 y -= step ;
l.DrawLatex(
x1,
y,
"#ltbar") ;
l.DrawText(
x2,
y,
"#ltbar");
106 y -= step ;
l.DrawLatex(
x1,
y,
"#bottombar") ;
l.DrawText(
x2,
y,
"#bottombar");
107 y -= step ;
l.DrawLatex(
x1,
y,
"#rightarrow") ;
l.DrawText(
x2,
y,
"#rightarrow");
108 y -= step ;
l.DrawLatex(
x1,
y,
"#surd") ;
l.DrawText(
x2,
y,
"#surd");
109 y -= step ;
l.DrawLatex(
x1,
y,
"#Rightarrow") ;
l.DrawText(
x2,
y,
"#Rightarrow");
110 y -= step ;
l.DrawLatex(
x1,
y-0.015,
"#int") ;
l.DrawText(
x2,
y,
"#int");
111 y -= step ;
l.DrawLatex(
x1,
y,
"#odot") ;
l.DrawText(
x2,
y,
"#odot");
114 c1->Print(
"mathsymb.ps");
115 c1->Print(
"mathsymb.gif");
116 c1->Print(
"mathsymb.pdf");
117 c1->Print(
"mathsymb.svg");
static const double x2[5]
To draw Mathematical Formula.
static const double x1[5]