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# Projectile: Hellraider


[General]
Type = PRJ_IMAGE
Image = gauss.png
Timer = 2
Trail = TRL_PROJECTILE

[Hit]
Type = Bounce
BounceCoeff = 0.6

[Time]
Type = Explode
Damage = 3
Projectiles = true
Shake = 5

[PlayerHit]
Type = Nothing

[Projectile]
Angle = 0
Amount = 20
Speed = 100
Spread = 360
Projectile = p_hellbits.txt

[ProjectileTrail]
UseProjVelocity = true
Delay = 60
Amount = 1
Speed = 1
SpeedVar = 1
Projectile = p_helltrail.txt