###################
# Projectile: Nuclear bits


[General]
Type = PRJ_PIXEL
Colour1 = 148,136,0
Trail = TRL_CHEMSMOKE
Timer = 3.5
TimerVar = 1

[Hit]
Type = Bounce

[Time]
Type = Explode
Damage = 4
Projectiles = true
Shake = 4

[PlayerHit]
Type = Bounce

[Projectile]
Angle = 0
Amount = 2
Speed = 50
SpeedVar = 5
Spread = 360
Projectile = p_blasterbits.txt
