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# Projectile: RB Rampage bullet


[General]
Type = PRJ_PIXEL
Colour1 = 208,216,128
Trail = TRL_NONE
Dampening = 0.999
Gravity = 0
Timer = 10

[Time]
Type = Explode
Damage = 5

[Hit]
Type = Bounce
BounceCoef = 500

[PlayerHit]
Type = Injure
Damage = 10