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# Projectile: Rifle Bullet


[General]
Type = PRJ_PIXEL
Colour1 = 208,215,208
Trail = TRL_NONE

[Hit]
Type = Explode
Damage = 5
Shake = 1
Projectiles = true

[PlayerHit]
Type = Injure
Damage = 30

[Projectile]
Angle = 180
Amount = 3
Speed = 30
Spread = 0
Projectile = p_greybits.txt
