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# Projectile: Spikeball


[General]
Type = PRJ_IMAGE
Image = spikeballs.png
Timer = 10
Trail = TRL_NONE
Rotating = true
RotIncrement = 90
RotSpeed = 400

[Hit]
Type = Bounce
BounceCoeff = 0.6

[Time]
Type = Explode
Damage = 2

[PlayerHit]
Type = Injure
Damage = 20