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# Projectile: Winchester Bullet


[General]
Type = PRJ_PIXEL
Colour1 = 208,215,208
Trail = TRL_NONE

[Hit]
Type = Explode
Damage = 5
Projectiles = true
Shake = 1

[PlayerHit]
Type = Injure
Damage = 20

[Projectile]
Angle = 0
Amount = 4
Speed = 50
Spread = 360
Projectile = p_greybits.txt
