pqCameraReaction has the logic to handle common operations associated with the camera such as reset view along X axis etc.
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#include <pqCameraReaction.h>
pqCameraReaction has the logic to handle common operations associated with the camera such as reset view along X axis etc.
Definition at line 42 of file pqCameraReaction.h.
§ Mode
| Enumerator |
|---|
| RESET_CAMERA | |
| RESET_POSITIVE_X | |
| RESET_POSITIVE_Y | |
| RESET_POSITIVE_Z | |
| RESET_NEGATIVE_X | |
| RESET_NEGATIVE_Y | |
| RESET_NEGATIVE_Z | |
| ZOOM_TO_DATA | |
| ROTATE_CAMERA_CW | |
| ROTATE_CAMERA_CCW | |
Definition at line 48 of file pqCameraReaction.h.
§ pqCameraReaction()
| pqCameraReaction::pqCameraReaction |
( |
QAction * |
parent, |
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Mode |
mode |
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) |
| |
§ resetCamera()
| static void pqCameraReaction::resetCamera |
( |
| ) |
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static |
§ resetPositiveX()
| static void pqCameraReaction::resetPositiveX |
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| ) |
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static |
§ resetPositiveY()
| static void pqCameraReaction::resetPositiveY |
( |
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static |
§ resetPositiveZ()
| static void pqCameraReaction::resetPositiveZ |
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static |
§ resetNegativeX()
| static void pqCameraReaction::resetNegativeX |
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| ) |
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static |
§ resetNegativeY()
| static void pqCameraReaction::resetNegativeY |
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| ) |
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static |
§ resetNegativeZ()
| static void pqCameraReaction::resetNegativeZ |
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| ) |
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static |
§ resetDirection()
| static void pqCameraReaction::resetDirection |
( |
double |
look_x, |
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double |
look_y, |
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double |
look_z, |
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double |
up_x, |
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double |
up_y, |
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double |
up_z |
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) |
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static |
§ zoomToData()
| static void pqCameraReaction::zoomToData |
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| ) |
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static |
§ rotateCamera()
| static void pqCameraReaction::rotateCamera |
( |
double |
angle | ) |
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static |
§ updateEnableState
| void pqCameraReaction::updateEnableState |
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slot |
Updates the enabled state.
Applications need not explicitly call this.
§ onTriggered()
| virtual void pqCameraReaction::onTriggered |
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protectedvirtual |
Called when the action is triggered.
Reimplemented from pqReaction.
The documentation for this class was generated from the following file: