encapsulates the traditional OpenGL pipeline (minus the camera).
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#include <vtkPVDefaultPass.h>
Inherits vtkRenderPass.
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| virtual const char * | GetClassName () |
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| virtual int | IsA (const char *type) |
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| void | PrintSelf (ostream &os, vtkIndent indent) |
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| virtual void | Render (const vtkRenderState *render_state) |
| | Actual rendering code. More...
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encapsulates the traditional OpenGL pipeline (minus the camera).
vtkPVDefaultPass is a simple render pass that encapsulates the traditional OpenGL pipeline (minus the camera).
Definition at line 30 of file vtkPVDefaultPass.h.
§ Superclass
§ vtkPVDefaultPass()
| vtkPVDefaultPass::vtkPVDefaultPass |
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§ ~vtkPVDefaultPass()
| vtkPVDefaultPass::~vtkPVDefaultPass |
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§ New()
§ GetClassName()
| virtual const char* vtkPVDefaultPass::GetClassName |
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§ IsTypeOf()
| static int vtkPVDefaultPass::IsTypeOf |
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const char * |
type | ) |
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§ IsA()
| virtual int vtkPVDefaultPass::IsA |
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const char * |
type | ) |
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§ SafeDownCast()
§ PrintSelf()
| void vtkPVDefaultPass::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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§ Render()
| virtual void vtkPVDefaultPass::Render |
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const vtkRenderState * |
render_state | ) |
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The documentation for this class was generated from the following file:
- /builddir/build/BUILD/ParaView-v5.2.0/ParaViewCore/VTKExtensions/Rendering/vtkPVDefaultPass.h