VTK
dox
Rendering
OpenGL
vtkSobelGradientMagnitudePass.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSobelGradientMagnitudePass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkSobelGradientMagnitudePass_h
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#define vtkSobelGradientMagnitudePass_h
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#include "vtkRenderingOpenGLModule.h"
// For export macro
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#include "
vtkImageProcessingPass.h
"
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class
vtkOpenGLRenderWindow
;
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class
vtkDepthPeelingPassLayerList;
// Pimpl
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class
vtkShaderProgram2
;
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class
vtkShader2
;
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class
vtkFrameBufferObject
;
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class
vtkTextureObject
;
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class
VTKRENDERINGOPENGL_EXPORT
vtkSobelGradientMagnitudePass
:
public
vtkImageProcessingPass
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{
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public
:
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static
vtkSobelGradientMagnitudePass
*
New
();
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vtkTypeMacro(
vtkSobelGradientMagnitudePass
,
vtkImageProcessingPass
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent)
override
;
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void
Render
(
const
vtkRenderState
*s)
override
;
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void
ReleaseGraphicsResources
(
vtkWindow
*w)
override
;
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protected
:
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vtkSobelGradientMagnitudePass
();
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~
vtkSobelGradientMagnitudePass
()
override
;
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vtkFrameBufferObject
*
FrameBufferObject
;
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vtkTextureObject
*
Pass1
;
// render target for the scene
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vtkTextureObject
*
Gx1
;
// render target 0 for the first shader
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vtkTextureObject
*
Gy1
;
// render target 1 for the first shader
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vtkShaderProgram2
*
Program1
;
// shader to compute Gx1 and Gy1
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vtkShaderProgram2
*
Program2
;
// shader to compute |G| from Gx1 and Gy1
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private
:
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vtkSobelGradientMagnitudePass
(
const
vtkSobelGradientMagnitudePass
&) =
delete
;
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void
operator=(
const
vtkSobelGradientMagnitudePass
&) =
delete
;
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};
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#endif
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition:
vtkOpenGLRenderWindow.h:38
vtkShader2
GLSL Shader.
Definition:
vtkShader2.h:62
vtkSobelGradientMagnitudePass::Pass1
vtkTextureObject * Pass1
Definition:
vtkSobelGradientMagnitudePass.h:108
vtkSobelGradientMagnitudePass::Program2
vtkShaderProgram2 * Program2
Definition:
vtkSobelGradientMagnitudePass.h:112
vtkSobelGradientMagnitudePass::FrameBufferObject
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
Definition:
vtkSobelGradientMagnitudePass.h:107
vtkImageProcessingPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkImageProcessingPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkImageProcessingPass
Convenient class for post-processing passes.
Definition:
vtkImageProcessingPass.h:40
vtkWindow
window superclass for vtkRenderWindow
Definition:
vtkWindow.h:37
vtkRenderState
Context in which a vtkRenderPass will render.
Definition:
vtkRenderState.h:40
vtkSobelGradientMagnitudePass::Program1
vtkShaderProgram2 * Program1
Definition:
vtkSobelGradientMagnitudePass.h:111
vtkShaderProgram2
GLSL Program.
Definition:
vtkShaderProgram2.h:68
vtkSobelGradientMagnitudePass
Implement a post-processing edge detection with a Sobel gradient magnitude render pass.
Definition:
vtkSobelGradientMagnitudePass.h:73
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:39
vtkSobelGradientMagnitudePass::Gx1
vtkTextureObject * Gx1
Definition:
vtkSobelGradientMagnitudePass.h:109
vtkSobelGradientMagnitudePass::Gy1
vtkTextureObject * Gy1
Definition:
vtkSobelGradientMagnitudePass.h:110
vtkFrameBufferObject
internal class which encapsulates OpenGL frame buffer object.
Definition:
vtkFrameBufferObject.h:46
vtkTextureObject
abstracts an OpenGL texture object.
Definition:
vtkTextureObject.h:40
vtkRenderPass::Render
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkObject::New
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkImageProcessingPass.h
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