_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
(C) Copyright 1998-2006 by The Stratagus Project. Distributed under the "GNU General Public License"
This page documents map presentation functions.
PresentMap("Doom World", 4, 64, 64)
Note: This is for the new map format. Not implemented yet.
SetMiniImage("doomworld/doomworld.png")
DefinePlayerTypes("person", "person")
DefineMapSetup("doomworld/doomworld.map")
A map can define configuration options. A player can modify those options just before starting a game. For example: the tileset to use, your race, game type, number of opponents or the amount of resources on the map.
Note: This is for the new map format. Not implemented yet.
tileset = GetMapOption("tileset")
Note: This is for the new map format. Not implemented yet.
DefineMapOption("Resources", {"Map default", "Low", "Medium", "High"})
DefineMapOption("Difficulty", {"finger in the nose", "easy", "mission impossible"})
DefineMapOption("TileSet", {"desert", "winter", "forest"})