#include "blender_noise.h"#include "dynload.h"Go to the source code of this file.
Variables | |
| static DynamicLoader::RegisterFloatTexture < BlenderNoiseTexture3D< float > > | r1 ("blender_noise") |
| static DynamicLoader::RegisterSWCSpectrumTexture < BlenderNoiseTexture3D < SWCSpectrum > > | r2 ("blender_noise") |
DynamicLoader::RegisterFloatTexture<BlenderNoiseTexture3D<float> > r1("blender_noise") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BlenderNoiseTexture3D<SWCSpectrum> > r2("blender_noise") [static] |
1.6.2-20100208