#include "blender_wood.h"#include "dynload.h"Go to the source code of this file.
Variables | |
| static DynamicLoader::RegisterFloatTexture < BlenderWoodTexture3D< float > > | r1 ("blender_wood") |
| static DynamicLoader::RegisterSWCSpectrumTexture < BlenderWoodTexture3D < SWCSpectrum > > | r2 ("blender_wood") |
DynamicLoader::RegisterFloatTexture<BlenderWoodTexture3D<float> > r1("blender_wood") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BlenderWoodTexture3D<SWCSpectrum> > r2("blender_wood") [static] |
1.6.2-20100208