lux::Aggregate Member List
This is the complete list of members for
lux::Aggregate, including all inherited members.
| Area() const | lux::Primitive | [virtual] |
| CanIntersect() const | lux::Aggregate | [inline, virtual] |
| CanSample() const | lux::Aggregate | [inline, virtual] |
| GetPrimitives(vector< boost::shared_ptr< Primitive > > &prims)=0 | lux::Aggregate | [pure virtual] |
| GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Primitive | [virtual] |
| Intersect(const Ray &r, Intersection *in) const | lux::Primitive | [virtual] |
| IntersectP(const Ray &r) const | lux::Primitive | [virtual] |
| Pdf(const Point &p) const | lux::Primitive | [virtual] |
| Pdf(const Point &p, const Vector &wi) const | lux::Primitive | [virtual] |
| Pdf(const Point &p, const Point &po) const | lux::Primitive | [virtual] |
| Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr) | lux::Primitive | [virtual] |
| Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
| Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
| WorldBound() const =0 | lux::Primitive | [pure virtual] |
| ~Aggregate() | lux::Aggregate | [inline, virtual] |
| ~Primitive() | lux::Primitive | [virtual] |