, including all inherited members.
| AddPortalShape(boost::shared_ptr< Primitive > shape) | lux::Light | |
| CreateLight(const Transform &light2world, const ParamSet ¶mSet, const TextureParams &tp) | lux::InfiniteAreaLightIS | [static] |
| group | lux::Light | |
| havePortalShape | lux::Light | |
| InfiniteAreaLightIS(const Transform &light2world, const RGBColor &power, int ns, const string &texmap) | lux::InfiniteAreaLightIS | |
| IsDeltaLight() const | lux::InfiniteAreaLightIS | [inline, virtual] |
| IsEnvironmental() const | lux::InfiniteAreaLightIS | [inline, virtual] |
| Lbase | lux::InfiniteAreaLightIS | [private] |
| Le(const TsPack *tspack, const RayDifferential &r) const | lux::InfiniteAreaLightIS | [virtual] |
| lux::Light::Le(const TsPack *tspack, const Scene *scene, const Ray &r, const Normal &n, BSDF **bsdf, float *pdf, float *pdfDirect) const | lux::Light | [virtual] |
| Light(const Transform &l2w, int ns=1) | lux::Light | [inline] |
| LightToWorld | lux::Light | [protected] |
| nrPortalShapes | lux::Light | |
| nSamples | lux::Light | |
| Pdf(const Point &, const Vector &) const | lux::InfiniteAreaLightIS | [virtual] |
| Pdf(const Point &p, const Normal &n, const Point &po, const Normal &ns) const | lux::InfiniteAreaLightIS | [virtual] |
| lux::Light::Pdf(const Point &p, const Normal &n, const Vector &wi) const | lux::Light | [inline, virtual] |
| PortalArea | lux::Light | |
| PortalShapes | lux::Light | |
| Power(const TsPack *tspack, const Scene *scene) const | lux::InfiniteAreaLightIS | [inline, virtual] |
| radianceMap | lux::InfiniteAreaLightIS | [private] |
| Sample_L(const TsPack *tspack, const Point &p, float u1, float u2, float u3, Vector *wi, float *pdf, VisibilityTester *visibility) const | lux::InfiniteAreaLightIS | [virtual] |
| Sample_L(const TsPack *tspack, const Scene *scene, float u1, float u2, float u3, float u4, Ray *ray, float *pdf) const | lux::InfiniteAreaLightIS | [virtual] |
| lux::Light::Sample_L(const TsPack *tspack, const Point &p, const Normal &n, float u1, float u2, float u3, Vector *wi, float *pdf, VisibilityTester *visibility) const | lux::Light | [inline, virtual] |
| lux::Light::Sample_L(const TsPack *tspack, const Scene *scene, float u1, float u2, float u3, BSDF **bsdf, float *pdf, SWCSpectrum *L) const | lux::Light | [inline, virtual] |
| lux::Light::Sample_L(const TsPack *tspack, const Scene *scene, const Point &p, const Normal &n, float u1, float u2, float u3, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility, SWCSpectrum *L) const | lux::Light | [inline, virtual] |
| uDistrib | lux::InfiniteAreaLightIS | [private] |
| vDistribs | lux::InfiniteAreaLightIS | [private] |
| warnOnce | lux::Light | [mutable, protected] |
| WorldToLight | lux::Light | [protected] |
| ~InfiniteAreaLightIS() | lux::InfiniteAreaLightIS | [virtual] |
| ~Light() | lux::Light | [virtual] |