, including all inherited members.
| ACCEL_AUTO enum value | lux::Mesh | |
| ACCEL_BRUTEFORCE enum value | lux::Mesh | |
| ACCEL_GRID enum value | lux::Mesh | |
| ACCEL_KDTREE enum value | lux::Mesh | |
| ACCEL_NONE enum value | lux::Mesh | |
| ACCEL_QBVH enum value | lux::Mesh | |
| accelType | lux::Mesh | [protected] |
| Area() const | lux::Primitive | [virtual] |
| CanIntersect() const | lux::Mesh | [inline, virtual] |
| CanSample() const | lux::Mesh | [inline, virtual] |
| CreateShape(const Transform &o2w, bool reverseOrientation, const ParamSet ¶ms) | lux::Mesh | [static] |
| displacementMap | lux::Mesh | [protected] |
| displacementMapNormalSmooth | lux::Mesh | [protected] |
| displacementMapOffset | lux::Mesh | [protected] |
| displacementMapScale | lux::Mesh | [protected] |
| displacementMapSharpBoundary | lux::Mesh | [protected] |
| GetMaterial() const | lux::Shape | [inline] |
| GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Shape | [inline, virtual] |
| Intersect(const Ray &r, Intersection *isect) const | lux::Shape | [inline, virtual] |
| Intersect(const Ray &ray, float *t_hitp, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
| IntersectP(const Ray &r) const | lux::Primitive | [virtual] |
| material | lux::Shape | [protected] |
| Mesh(const Transform &o2w, bool ro, MeshAccelType acceltype, int nv, const Point *P, const Normal *N, const float *UV, MeshTriangleType tritype, int trisCount, const int *tris, MeshQuadType quadtype, int nquadsCount, const int *quads, MeshSubdivType subdivType, int nsubdivlevels, boost::shared_ptr< Texture< float > > displacementMap, float displacementMapScale, float displacementMapOffset, bool displacementMapNormalSmooth, bool displacementMapSharpBoundary) | lux::Mesh | |
| MeshAccelType enum name | lux::Mesh | |
| MeshBaryTriangle class | lux::Mesh | [friend] |
| MeshQuadrilateral class | lux::Mesh | [friend] |
| MeshQuadType enum name | lux::Mesh | |
| MeshSubdivType enum name | lux::Mesh | |
| MeshTriangleType enum name | lux::Mesh | |
| MeshWaldTriangle class | lux::Mesh | [friend] |
| mustSubdivide | lux::Mesh | [protected] |
| n | lux::Mesh | [protected] |
| nquads | lux::Mesh | [protected] |
| nSubdivLevels | lux::Mesh | [protected] |
| ntris | lux::Mesh | [protected] |
| nverts | lux::Mesh | [protected] |
| ObjectBound() const | lux::Mesh | [virtual] |
| ObjectToWorld | lux::Shape | |
| p | lux::Mesh | [protected] |
| Pdf(const Point &p) const | lux::Primitive | [virtual] |
| Pdf(const Point &p, const Vector &wi) const | lux::Primitive | [virtual] |
| Pdf(const Point &p, const Point &po) const | lux::Primitive | [virtual] |
| QUAD_QUADRILATERAL enum value | lux::Mesh | |
| quadType | lux::Mesh | [protected] |
| quadVertexIndex | lux::Mesh | [protected] |
| Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr) | lux::Mesh | [virtual] |
| lux::Shape::Refine(vector< boost::shared_ptr< Shape > > &refined) const | lux::Shape | [inline, virtual] |
| reverseOrientation | lux::Shape | |
| Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
| Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
| Sample(float u1, float u2, float u3, Normal *Ns) const | lux::Shape | [inline, virtual] |
| Sample(const Point &p, float u1, float u2, float u3, Normal *Ns) const | lux::Shape | [inline, virtual] |
| SetMaterial(boost::shared_ptr< Material > mat) | lux::Shape | [inline] |
| Shape(const Transform &o2w, bool ro) | lux::Shape | |
| Shape(const Transform &o2w, bool ro, boost::shared_ptr< Material > material) | lux::Shape | |
| SUBDIV_LOOP enum value | lux::Mesh | |
| subdivType | lux::Mesh | [protected] |
| transformSwapsHandedness | lux::Shape | |
| TRI_AUTO enum value | lux::Mesh | |
| TRI_BARY enum value | lux::Mesh | |
| TRI_WALD enum value | lux::Mesh | |
| triType | lux::Mesh | [protected] |
| triVertexIndex | lux::Mesh | [protected] |
| uvs | lux::Mesh | [protected] |
| WorldBound() const | lux::Mesh | [virtual] |
| WorldToObject | lux::Shape | |
| ~Mesh() | lux::Mesh | [virtual] |
| ~Primitive() | lux::Primitive | [virtual] |
| ~Shape() | lux::Shape | [inline, virtual] |