, including all inherited members.
| Area() const | lux::Primitive | [virtual] |
| CanIntersect() const | lux::NURBS | [inline, virtual] |
| CanSample() const | lux::Shape | [inline, virtual] |
| CreateShape(const Transform &o2w, bool reverseOrientation, const ParamSet ¶ms) | lux::NURBS | [static] |
| GetMaterial() const | lux::Shape | [inline] |
| GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Shape | [inline, virtual] |
| Intersect(const Ray &r, Intersection *isect) const | lux::Shape | [inline, virtual] |
| Intersect(const Ray &ray, float *t_hitp, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
| IntersectP(const Ray &r) const | lux::Primitive | [virtual] |
| isHomogeneous | lux::NURBS | [private] |
| material | lux::Shape | [protected] |
| nu | lux::NURBS | [private] |
| NURBS(const Transform &o2w, bool reverseOrientation, int nu, int uorder, const float *uknot, float umin, float umax, int nv, int vorder, const float *vknot, float vmin, float vmax, const float *P, bool isHomogeneous) | lux::NURBS | |
| nv | lux::NURBS | [private] |
| ObjectBound() const | lux::NURBS | [virtual] |
| ObjectToWorld | lux::Shape | |
| P | lux::NURBS | [private] |
| Pdf(const Point &p) const | lux::Primitive | [virtual] |
| Pdf(const Point &p, const Vector &wi) const | lux::Primitive | [virtual] |
| Pdf(const Point &p, const Point &po) const | lux::Primitive | [virtual] |
| Refine(vector< boost::shared_ptr< Shape > > &refined) const | lux::NURBS | [virtual] |
| lux::Shape::Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr) | lux::Shape | [inline, virtual] |
| reverseOrientation | lux::Shape | |
| Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
| Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
| Sample(float u1, float u2, float u3, Normal *Ns) const | lux::Shape | [inline, virtual] |
| Sample(const Point &p, float u1, float u2, float u3, Normal *Ns) const | lux::Shape | [inline, virtual] |
| SetMaterial(boost::shared_ptr< Material > mat) | lux::Shape | [inline] |
| Shape(const Transform &o2w, bool ro) | lux::Shape | |
| Shape(const Transform &o2w, bool ro, boost::shared_ptr< Material > material) | lux::Shape | |
| transformSwapsHandedness | lux::Shape | |
| uknot | lux::NURBS | [private] |
| umax | lux::NURBS | [private] |
| umin | lux::NURBS | [private] |
| uorder | lux::NURBS | [private] |
| vknot | lux::NURBS | [private] |
| vmax | lux::NURBS | [private] |
| vmin | lux::NURBS | [private] |
| vorder | lux::NURBS | [private] |
| WorldBound() const | lux::NURBS | [virtual] |
| WorldToObject | lux::Shape | |
| ~NURBS() | lux::NURBS | [virtual] |
| ~Primitive() | lux::Primitive | [virtual] |
| ~Shape() | lux::Shape | [inline, virtual] |