, including all inherited members.
| Apixel | lux::PerspectiveCamera | [private] |
| autoFocus | lux::PerspectiveCamera | [private] |
| AutoFocus(Scene *scene) | lux::PerspectiveCamera | [virtual] |
| Bounds() const | lux::PerspectiveCamera | [virtual] |
| Camera(const Transform &w2cstart, const Transform &w2cend, float hither, float yon, float sopen, float sclose, int sdist, Film *film) | lux::Camera | |
| CameraMotion | lux::Camera | [protected] |
| CameraToScreen | lux::ProjectiveCamera | [protected] |
| CameraToWorld | lux::Camera | [protected] |
| ClampRay(Ray &ray) const | lux::PerspectiveCamera | [virtual] |
| ClipHither | lux::Camera | [protected] |
| ClipYon | lux::Camera | [protected] |
| Clone() const | lux::PerspectiveCamera | [inline, virtual] |
| CreateCamera(const Transform &world2camStart, const Transform &world2camEnd, const ParamSet ¶ms, Film *film) | lux::PerspectiveCamera | [static] |
| distribution | lux::PerspectiveCamera | [private] |
| film | lux::Camera | |
| FocalDistance | lux::ProjectiveCamera | [protected] |
| fov | lux::PerspectiveCamera | [private] |
| GenerateRay(const Sample &sample, Ray *) const | lux::PerspectiveCamera | [virtual] |
| GenerateSample(const Point &p, Sample *sample) const | lux::ProjectiveCamera | [protected] |
| GetSamplePosition(const Point &p, const Vector &wi, float distance, float *x, float *y) const | lux::PerspectiveCamera | [virtual] |
| GetTime(float u1) const | lux::Camera | |
| IsDelta() const | lux::PerspectiveCamera | [inline, virtual] |
| IsLensBased() const | lux::Camera | [inline, virtual] |
| lens | lux::PerspectiveCamera | [private] |
| LensRadius | lux::ProjectiveCamera | [protected] |
| normal | lux::PerspectiveCamera | [private] |
| PerspectiveCamera(const Transform &world2camStart, const Transform &world2camEnd, const float Screen[4], float hither, float yon, float sopen, float sclose, int sdist, float lensr, float focald, bool autofocus, float fov, int distribution, int shape, int power, Film *film) | lux::PerspectiveCamera | |
| pos | lux::PerspectiveCamera | [private] |
| posPdf | lux::PerspectiveCamera | [private] |
| power | lux::PerspectiveCamera | [private] |
| ProjectiveCamera(const Transform &world2cam, const Transform &world2camEnd, const Transform &proj, const float Screen[4], float hither, float yon, float sopen, float sclose, int sdist, float lensr, float focald, Film *film) | lux::ProjectiveCamera | |
| R | lux::PerspectiveCamera | [private] |
| RasterToCamera | lux::ProjectiveCamera | [protected] |
| RasterToCameraBidir | lux::PerspectiveCamera | [private] |
| RasterToScreen | lux::ProjectiveCamera | [protected] |
| RasterToWorld | lux::ProjectiveCamera | [protected] |
| Sample_W(const TsPack *tspack, const Scene *scene, float u1, float u2, float u3, BSDF **bsdf, float *pdf, SWCSpectrum *We) const | lux::PerspectiveCamera | [virtual] |
| Sample_W(const TsPack *tspack, const Scene *scene, const Point &p, const Normal &n, float u1, float u2, float u3, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility, SWCSpectrum *We) const | lux::PerspectiveCamera | [virtual] |
| SampleLens(float u1, float u2, float *dx, float *dy) const | lux::PerspectiveCamera | |
| SampleMotion(float time) | lux::ProjectiveCamera | [virtual] |
| ScreenToRaster | lux::ProjectiveCamera | [protected] |
| shape | lux::PerspectiveCamera | [private] |
| ShutterClose | lux::Camera | [protected] |
| ShutterDistribution | lux::Camera | [protected] |
| ShutterOpen | lux::Camera | [protected] |
| warnOnce | lux::Camera | [mutable, protected] |
| WorldToCamera | lux::Camera | [protected] |
| WorldToRaster | lux::ProjectiveCamera | [protected] |
| WorldToRasterBidir | lux::PerspectiveCamera | [private] |
| WorldToScreen | lux::ProjectiveCamera | [protected] |
| xEnd | lux::PerspectiveCamera | [private] |
| xPixelWidth | lux::PerspectiveCamera | [private] |
| xStart | lux::PerspectiveCamera | [private] |
| yEnd | lux::PerspectiveCamera | [private] |
| yPixelHeight | lux::PerspectiveCamera | [private] |
| yStart | lux::PerspectiveCamera | [private] |
| ~Camera() | lux::Camera | [virtual] |
| ~PerspectiveCamera() | lux::PerspectiveCamera | [inline, virtual] |