, including all inherited members.
| Area() const | lux::Primitive | [virtual] |
| BuildTree(u_int start, u_int end, u_int *primsIndexes, BBox *primsBboxes, Point *primsCentroids, const BBox &nodeBbox, const BBox ¢roidsBbox, int32_t parentIndex, int32_t childIndex, int depth) | lux::QBVHAccel | [private] |
| CanIntersect() const | lux::Aggregate | [inline, virtual] |
| CanSample() const | lux::Aggregate | [inline, virtual] |
| CreateAccelerator(const vector< boost::shared_ptr< Primitive > > &prims, const ParamSet &ps) | lux::QBVHAccel | [static] |
| CreateIntermediateNode(int32_t parentIndex, int32_t childIndex, const BBox &nodeBbox) | lux::QBVHAccel | [inline, private] |
| CreateSwizzledLeaf(int32_t parentIndex, int32_t childIndex, u_int *primsIndexes, const vector< boost::shared_ptr< Primitive > > &vPrims) | lux::QBVHAccel | [private] |
| CreateTempLeaf(int32_t parentIndex, int32_t childIndex, u_int start, u_int end, const BBox &nodeBbox) | lux::QBVHAccel | [private] |
| fullSweepThreshold | lux::QBVHAccel | [private] |
| GetPrimitives(vector< boost::shared_ptr< Primitive > > &prims) | lux::QBVHAccel | [virtual] |
| GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Primitive | [virtual] |
| Intersect(const Ray &ray, Intersection *isect) const | lux::QBVHAccel | [virtual] |
| IntersectP(const Ray &ray) const | lux::QBVHAccel | [virtual] |
| maxNodes | lux::QBVHAccel | [private] |
| maxPrimsPerLeaf | lux::QBVHAccel | [private] |
| nNodes | lux::QBVHAccel | [private] |
| nodes | lux::QBVHAccel | [private] |
| nPrims | lux::QBVHAccel | [private] |
| nQuads | lux::QBVHAccel | [private] |
| pathTable | lux::QBVHAccel | [private, static] |
| Pdf(const Point &p) const | lux::Primitive | [virtual] |
| Pdf(const Point &p, const Vector &wi) const | lux::Primitive | [virtual] |
| Pdf(const Point &p, const Point &po) const | lux::Primitive | [virtual] |
| PreSwizzle(int32_t nodeIndex, u_int *primsIndexes, const vector< boost::shared_ptr< Primitive > > &vPrims) | lux::QBVHAccel | [private] |
| prims | lux::QBVHAccel | [private] |
| QBVHAccel(const vector< boost::shared_ptr< Primitive > > &p, int mp, float fst, int sf) | lux::QBVHAccel | |
| Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr) | lux::Primitive | [virtual] |
| Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
| Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
| skipFactor | lux::QBVHAccel | [private] |
| WorldBound() const | lux::QBVHAccel | [virtual] |
| worldBound | lux::QBVHAccel | [private] |
| ~Aggregate() | lux::Aggregate | [inline, virtual] |
| ~Primitive() | lux::Primitive | [virtual] |
| ~QBVHAccel() | lux::QBVHAccel | [virtual] |