| d | lux::Ray | |
| GetDirectionSigns(int signs[3]) const | lux::Ray | [inline] |
| maxt | lux::Ray | [mutable] |
| mint | lux::Ray | [mutable] |
| o | lux::Ray | |
| operator()(float t) const | lux::Ray | [inline] |
| Ray() | lux::Ray | [inline] |
| Ray(const Point &origin, const Vector &direction) | lux::Ray | [inline] |
| Ray(const Point &origin, const Vector &direction, float start, float end=INFINITY, float t=0.f) | lux::Ray | [inline] |
| time | lux::Ray |
1.6.2-20100208