#include "photonmap.h"#include "light.h"#include "mc.h"#include "spectrumwavelengths.h"#include "error.h"#include "osfunc.h"#include <fstream>#include <boost/thread/xtime.hpp>Go to the source code of this file.
Namespaces | |
| namespace | lux |
Functions | |
| static bool | lux::unsuccessful (int needed, int found, int shot) |
| void | lux::PhotonMapPreprocess (const TsPack *tspack, const Scene *scene, const string *mapFileName, const BxDFType photonBxdfType, const BxDFType radianceBxdfType, u_int nDirectPhotons, u_int nRadiancePhotons, RadiancePhotonMap *radianceMap, u_int nIndirectPhotons, LightPhotonMap *indirectMap, u_int nCausticPhotons, LightPhotonMap *causticMap, u_int maxDepth) |
| SWCSpectrum | lux::PhotonMapFinalGatherWithImportaceSampling (const TsPack *tspack, const Scene *scene, const Sample *sample, int sampleFinalGather1Offset, int sampleFinalGather2Offset, int gatherSamples, float cosGatherAngle, PhotonMapRRStrategy rrStrategy, float rrContinueProbability, const LightPhotonMap *indirectMap, const RadiancePhotonMap *radianceMap, const Vector &wo, const BSDF *bsdf, const BxDFType bxdfType) |
| SWCSpectrum | lux::PhotonMapFinalGather (const TsPack *tspack, const Scene *scene, const Sample *sample, int sampleFinalGatherOffset, int gatherSamples, PhotonMapRRStrategy rrStrategy, float rrContinueProbability, const LightPhotonMap *indirectMap, const RadiancePhotonMap *radianceMap, const Vector &wo, const BSDF *bsdf, const BxDFType bxdfType) |
1.6.2-20100208