#include "memory.h"Go to the source code of this file.
Classes | |
| class | lux::RandomGenerator |
Namespaces | |
| namespace | lux |
| namespace | lux::random |
Defines | |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
| #define | MASK 0xffffffffUL |
| #define | FLOATMASK 0x00ffffffUL |
| #define | RAN_BUFFER_AMOUNT 2048 |
Functions | |
| unsigned long | lux::random::uintValueP () |
| float | lux::random::floatValueP () |
Variables | |
| static const float | invUI = (1.f / (FLOATMASK + 1UL)) |
| static RandomGenerator * | lux::random::PGen |
| #define FLOATMASK 0x00ffffffUL |
Definition at line 41 of file randomgen.h.
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
| #define FLOATMASK 0x00ffffffUL |
Referenced by lux::RandomGenerator::floatValue().
| #define MASK 0xffffffffUL |
Definition at line 40 of file randomgen.h.
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
| #define MASK 0xffffffffUL |
Referenced by lux::RandomGenerator::nobuf_generateUInt().
| #define RAN_BUFFER_AMOUNT 2048 |
Definition at line 43 of file randomgen.h.
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
| #define RAN_BUFFER_AMOUNT 2048 |
Referenced by lux::RandomGenerator::RandomGenerator(), and lux::RandomGenerator::uintValue().
const float invUI = (1.f / (FLOATMASK + 1UL)) [static] |
Definition at line 45 of file randomgen.h.
Referenced by lux::RandomGenerator::floatValue().
1.6.2-20100208