#include "wrinkled.h"#include "dynload.h"Go to the source code of this file.
Variables | |
| static DynamicLoader::RegisterFloatTexture < WrinkledTexture< float > > | r1 ("wrinkled") |
| static DynamicLoader::RegisterSWCSpectrumTexture < WrinkledTexture< SWCSpectrum > > | r2 ("wrinkled") |
DynamicLoader::RegisterFloatTexture<WrinkledTexture<float> > r1("wrinkled") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<WrinkledTexture<SWCSpectrum> > r2("wrinkled") [static] |
1.6.2-20100208