
Needed GFX stuff:
~~~~~~~~~~~~~~~~~
* An animated entrance

0.3.x
~~~~~
* Level Start Screen
* Level End Screen
* Double klicks in FileSelector (rewrite)
* ColMaps for hotspot objects (see the objects in the water in level9)
* A better MessageBox
* caching for level prviews
* more ground gfx's
* Better music support
* colmap manipulation for liquid
* right/left/random/left'n'right for entrances
* Support for animated exits and entrances
* More Backgrounds (tileable/fullscreen/resized)
* Creating some sound effects
* Integrading Demo recording/playing to the menu    
* snow particles
* A ground smashing animation

0.4.0
~~~~~
* Collisions between water/lava and particles
* Parallax scrolling backgrounds
* All standard actions fine tuned working actions

1.0.0
~~~~~
* Full Animated backgrounds, like Plasma and Fire effects
* Dynamic loadable backgrounds, actions and traps
* All memory leaks fixed

Other Wishes:
~~~~~~~~~~~~~
- Water, Lava, Snake, Spike, Electric pits
- Cursor follow mode
- Pingus able to swim

> Man koennte Tueren, Treppen, Bruecken, Lifte, Teleporter...
> einbauen ("Extra pingu actions"), die sich auf konventionelle
> Weise nicht oeffnen/begehen/ausfahren/aktivieren lassen, sondern
> erst durch einen "Hacker-Pingu" freigeschaltet werden muessen,
> der sich an einem nahegelegenen Terminal an die Arbeit macht. Um
> ihn da wegzubekommen, muesste man ihn natuerlich sprengen (wie im
> echten Leben *grins*).
