Player Fawkes-To-Player Thread. More...
#include "playerc_thread.h"

Public Member Functions | |
| PlayerF2PThread (PlayerClientThread *client_thread) | |
| Constructor. | |
| virtual void | init () |
| virtual void | finalize () |
| virtual void | loop () |
Protected Member Functions | |
| virtual void | run () |
| Stub to see name in backtrace for easier debugging. | |
Player Fawkes-To-Player Thread.
This thread is called in the ACT_EXEC hook to post any outstanding Fawkes interface data to the Player proxies via mappers.
Definition at line 31 of file f2p_thread.h.
| PlayerF2PThread::PlayerF2PThread | ( | PlayerClientThread * | client_thread | ) |
Constructor.
| client_thread | PlayerClientThread to use for syncing Fawkes interfaces to Player proxies. |
Definition at line 40 of file f2p_thread.cpp.
| virtual void PlayerF2PThread::run | ( | ) | [inline, protected, virtual] |
Stub to see name in backtrace for easier debugging.
Definition at line 43 of file f2p_thread.h.
1.7.1