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Field3D
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#include <Field3DFile.h>
Public Types | |
| typedef Partition | class_type |
| typedef boost::intrusive_ptr < const Partition > | CPtr |
| typedef boost::intrusive_ptr < Partition > | Ptr |
| typedef std::vector< Layer > | ScalarLayerList |
| typedef std::vector< Layer > | VectorLayerList |
Public Member Functions | |
| void | addScalarLayer (const File::Layer &layer) |
| Adds a scalar layer. | |
| void | addVectorLayer (const File::Layer &layer) |
| Adds a vector layer. | |
| void | getScalarLayerNames (std::vector< std::string > &names) const |
| Gets all the scalar layer names. | |
| void | getVectorLayerNames (std::vector< std::string > &names) const |
| Gets all the vector layer names. | |
| Partition () | |
| Ctor. | |
| const File::Layer * | scalarLayer (const std::string &name) const |
| Finds a scalar layer. | |
| const File::Layer * | vectorLayer (const std::string &name) const |
| Finds a vector layer. | |
From RefBase | |
| virtual std::string | className () const |
Static Public Member Functions | |
| static const char * | classType () |
Public Attributes | |
| DEFINE_FIELD_RTTI_CONCRETE_CLASS | |
| FieldMapping::Ptr | mapping |
| Pointer to the mapping object. | |
| std::string | name |
| Name of the partition. | |
Private Types | |
| typedef RefBase | base |
| Convenience typedef for referring to base class. | |
Private Attributes | |
| ScalarLayerList | m_scalarLayers |
| The scalar-valued layers belonging to this partition. | |
| VectorLayerList | m_vectorLayers |
| The vector-valued layers belonging to this partition. | |
This class represents the partition-level node in a f3D file. The partition contains one "Mapping" and N "Fields" that all share that mapping.
Definition at line 142 of file Field3DFile.h.
| typedef std::vector<Layer> File::Partition::ScalarLayerList |
Definition at line 146 of file Field3DFile.h.
| typedef std::vector<Layer> File::Partition::VectorLayerList |
Definition at line 147 of file Field3DFile.h.
| typedef boost::intrusive_ptr<Partition> File::Partition::Ptr |
Reimplemented from RefBase.
Definition at line 149 of file Field3DFile.h.
| typedef boost::intrusive_ptr<const Partition> File::Partition::CPtr |
Definition at line 150 of file Field3DFile.h.
| typedef Partition File::Partition::class_type |
Definition at line 154 of file Field3DFile.h.
typedef RefBase File::Partition::base [private] |
Convenience typedef for referring to base class.
Definition at line 214 of file Field3DFile.h.
| File::Partition::Partition | ( | ) | [inline] |
| static const char* File::Partition::classType | ( | ) | [inline, static] |
| std::string Partition::className | ( | ) | const [virtual] |
Definition at line 206 of file Field3DFile.cpp.
{
return k_partitionName;
}
| void Partition::addScalarLayer | ( | const File::Layer & | layer | ) |
Adds a scalar layer.
Definition at line 214 of file Field3DFile.cpp.
{
m_scalarLayers.push_back(layer);
}
| void Partition::addVectorLayer | ( | const File::Layer & | layer | ) |
Adds a vector layer.
Definition at line 222 of file Field3DFile.cpp.
{
m_vectorLayers.push_back(layer);
}
| const Layer * Partition::scalarLayer | ( | const std::string & | name | ) | const |
Finds a scalar layer.
Definition at line 230 of file Field3DFile.cpp.
{
for (ScalarLayerList::const_iterator i = m_scalarLayers.begin();
i != m_scalarLayers.end(); ++i) {
if (i->name == name)
return &(*i);
}
return NULL;
}
| const Layer * Partition::vectorLayer | ( | const std::string & | name | ) | const |
Finds a vector layer.
Definition at line 243 of file Field3DFile.cpp.
{
for (VectorLayerList::const_iterator i = m_vectorLayers.begin();
i != m_vectorLayers.end(); ++i) {
if (i->name == name)
return &(*i);
}
return NULL;
}
| void Partition::getScalarLayerNames | ( | std::vector< std::string > & | names | ) | const |
Gets all the scalar layer names.
Definition at line 256 of file Field3DFile.cpp.
{
// We don't want to do names.clear() here, since this gets called
// inside some loops that want to accumulate names.
for (ScalarLayerList::const_iterator i = m_scalarLayers.begin();
i != m_scalarLayers.end(); ++i) {
names.push_back(i->name);
}
}
| void Partition::getVectorLayerNames | ( | std::vector< std::string > & | names | ) | const |
Gets all the vector layer names.
Definition at line 269 of file Field3DFile.cpp.
{
// We don't want to do names.clear() here, since this gets called
// inside some loops that want to accumulate names.
for (VectorLayerList::const_iterator i = m_vectorLayers.begin();
i != m_vectorLayers.end(); ++i) {
names.push_back(i->name);
}
}
Definition at line 155 of file Field3DFile.h.
| std::string File::Partition::name |
Name of the partition.
Definition at line 198 of file Field3DFile.h.
Pointer to the mapping object.
Definition at line 200 of file Field3DFile.h.
The scalar-valued layers belonging to this partition.
Definition at line 207 of file Field3DFile.h.
The vector-valued layers belonging to this partition.
Definition at line 209 of file Field3DFile.h.