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Field3D
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#include <FieldInterp.h>
Public Types | |
| typedef LinearMACFieldInterp | class_type |
| typedef boost::intrusive_ptr < LinearMACFieldInterp > | Ptr |
| typedef Data_T | value_type |
Public Member Functions | |
| Data_T | sample (const MACField< Data_T > &data, const V3d &vsP) const |
| double | sample (const MACField< Data_T > &data, const MACComponent &comp, const V3d &vsP) const |
Static Public Member Functions | |
| static const char * | classType () |
| classType for RTTI replacement | |
| static const char * | staticClassName () |
Public Attributes | |
| DEFINE_FIELD_RTTI_CONCRETE_CLASS | |
Private Types | |
| typedef RefBase | base |
| Convenience typedef for referring to base class. | |
Static Private Attributes | |
| static TemplatedFieldType < LinearMACFieldInterp< Data_T > > | ms_classType |
Definition at line 312 of file FieldInterp.h.
| typedef Data_T LinearMACFieldInterp< Data_T >::value_type |
Definition at line 318 of file FieldInterp.h.
| typedef boost::intrusive_ptr<LinearMACFieldInterp> LinearMACFieldInterp< Data_T >::Ptr |
Reimplemented from RefBase.
Definition at line 319 of file FieldInterp.h.
| typedef LinearMACFieldInterp LinearMACFieldInterp< Data_T >::class_type |
Definition at line 323 of file FieldInterp.h.
typedef RefBase LinearMACFieldInterp< Data_T >::base [private] |
Convenience typedef for referring to base class.
Definition at line 354 of file FieldInterp.h.
| static const char* LinearMACFieldInterp< Data_T >::staticClassName | ( | ) | [inline, static] |
Definition at line 326 of file FieldInterp.h.
{
return "LinearMACFieldInterp";
}
| static const char* LinearMACFieldInterp< Data_T >::classType | ( | ) | [inline, static] |
classType for RTTI replacement
Reimplemented from RefBase.
Definition at line 332 of file FieldInterp.h.
References LinearMACFieldInterp< Data_T >::ms_classType, and TemplatedFieldType< Field_T >::name().
{
return ms_classType.name();
}
| Data_T LinearMACFieldInterp< Data_T >::sample | ( | const MACField< Data_T > & | data, |
| const V3d & | vsP | ||
| ) | const |
Definition at line 818 of file FieldInterp.h.
References FieldRes::dataWindow(), MACField< Data_T >::u(), MACField< Data_T >::v(), and MACField< Data_T >::w().
{
// Pixel centers are at .5 coordinates
// NOTE: Don't use contToDisc for this, we're looking for sample
// point locations, not coordinate shifts.
const Box3i &dataWindow = data.dataWindow();
Data_T ret;
FIELD3D_VEC3_T<double> p(vsP.x , vsP.y - 0.5, vsP.z - 0.5);
// X component ---
// Lower left corner
V3i c1(static_cast<int>(floor(p.x)),
static_cast<int>(floor(p.y)),
static_cast<int>(floor(p.z)));
// Upper right corner
V3i c2(c1 + V3i(1));
// C1 fractions
FIELD3D_VEC3_T<double> f1(static_cast<FIELD3D_VEC3_T<double> >(c2) - p);
// C2 fraction
FIELD3D_VEC3_T<double> f2(static_cast<FIELD3D_VEC3_T<double> >(1.0) - f1);
// Clamp the coordinates
c1.x = std::min(dataWindow.max.x + 1, std::max(dataWindow.min.x, c1.x));
c1.y = std::min(dataWindow.max.y, std::max(dataWindow.min.y, c1.y));
c1.z = std::min(dataWindow.max.z, std::max(dataWindow.min.z, c1.z));
c2.x = std::min(dataWindow.max.x + 1, std::max(dataWindow.min.x, c2.x));
c2.y = std::min(dataWindow.max.y, std::max(dataWindow.min.y, c2.y));
c2.z = std::min(dataWindow.max.z, std::max(dataWindow.min.z, c2.z));
ret.x = (f1.x * (f1.y * (f1.z * data.u(c1.x, c1.y, c1.z) +
f2.z * data.u(c1.x, c1.y, c2.z)) +
f2.y * (f1.z * data.u(c1.x, c2.y, c1.z) +
f2.z * data.u(c1.x, c2.y, c2.z))) +
f2.x * (f1.y * (f1.z * data.u(c2.x, c1.y, c1.z) +
f2.z * data.u(c2.x, c1.y, c2.z)) +
f2.y * (f1.z * data.u(c2.x, c2.y, c1.z) +
f2.z * data.u(c2.x, c2.y, c2.z))));
// Y component ---
p.setValue(vsP.x - 0.5, vsP.y , vsP.z - 0.5);
// Lower left corner
c1.x = static_cast<int>(floor(p.x ));
c1.y = static_cast<int>(floor(p.y ));
c1.z = static_cast<int>(floor(p.z ));
// Upper right corner
c2.x = c1.x + 1;
c2.y = c1.y + 1;
c2.z = c1.z + 1;
// C1 fractions
f1.setValue(static_cast<FIELD3D_VEC3_T<double> >(c2) - p);
// C2 fraction
f2.setValue(static_cast<FIELD3D_VEC3_T<double> >(1.0) - f1);
// Clamp the coordinates
c1.x = std::min(dataWindow.max.x, std::max(dataWindow.min.x, c1.x));
c1.y = std::min(dataWindow.max.y + 1, std::max(dataWindow.min.y, c1.y));
c1.z = std::min(dataWindow.max.z, std::max(dataWindow.min.z, c1.z));
c2.x = std::min(dataWindow.max.x, std::max(dataWindow.min.x, c2.x));
c2.y = std::min(dataWindow.max.y + 1, std::max(dataWindow.min.y, c2.y));
c2.z = std::min(dataWindow.max.z, std::max(dataWindow.min.z, c2.z));
ret.y = (f1.x * (f1.y * (f1.z * data.v(c1.x, c1.y, c1.z) +
f2.z * data.v(c1.x, c1.y, c2.z)) +
f2.y * (f1.z * data.v(c1.x, c2.y, c1.z) +
f2.z * data.v(c1.x, c2.y, c2.z))) +
f2.x * (f1.y * (f1.z * data.v(c2.x, c1.y, c1.z) +
f2.z * data.v(c2.x, c1.y, c2.z)) +
f2.y * (f1.z * data.v(c2.x, c2.y, c1.z) +
f2.z * data.v(c2.x, c2.y, c2.z))));
// Z component ---
p.setValue(vsP.x - 0.5 , vsP.y - 0.5, vsP.z);
// Lower left corner
c1.x = static_cast<int>(floor(p.x ));
c1.y = static_cast<int>(floor(p.y ));
c1.z = static_cast<int>(floor(p.z ));
// Upper right corner
c2.x = c1.x + 1;
c2.y = c1.y + 1;
c2.z = c1.z + 1;
// C1 fractions
f1.setValue(static_cast<FIELD3D_VEC3_T<double> >(c2) - p);
// C2 fraction
f2.setValue(static_cast<FIELD3D_VEC3_T<double> >(1.0) - f1);
// Clamp the coordinates
c1.x = std::min(dataWindow.max.x, std::max(dataWindow.min.x, c1.x));
c1.y = std::min(dataWindow.max.y, std::max(dataWindow.min.y, c1.y));
c1.z = std::min(dataWindow.max.z + 1, std::max(dataWindow.min.z, c1.z));
c2.x = std::min(dataWindow.max.x, std::max(dataWindow.min.x, c2.x));
c2.y = std::min(dataWindow.max.y, std::max(dataWindow.min.y, c2.y));
c2.z = std::min(dataWindow.max.z + 1, std::max(dataWindow.min.z, c2.z));
ret.z = (f1.x * (f1.y * (f1.z * data.w(c1.x, c1.y, c1.z) +
f2.z * data.w(c1.x, c1.y, c2.z)) +
f2.y * (f1.z * data.w(c1.x, c2.y, c1.z) +
f2.z * data.w(c1.x, c2.y, c2.z))) +
f2.x * (f1.y * (f1.z * data.w(c2.x, c1.y, c1.z) +
f2.z * data.w(c2.x, c1.y, c2.z)) +
f2.y * (f1.z * data.w(c2.x, c2.y, c1.z) +
f2.z * data.w(c2.x, c2.y, c2.z))));
return ret;
}
| double LinearMACFieldInterp< Data_T >::sample | ( | const MACField< Data_T > & | data, |
| const MACComponent & | comp, | ||
| const V3d & | vsP | ||
| ) | const |
Definition at line 941 of file FieldInterp.h.
References FieldRes::dataWindow(), MACCompU, MACCompV, MACCompW, MACField< Data_T >::u(), MACField< Data_T >::v(), and MACField< Data_T >::w().
{
// Pixel centers are at .5 coordinates
// NOTE: Don't use contToDisc for this, we're looking for sample
// point locations, not coordinate shifts.
const Box3i &dataWindow = data.dataWindow();
double ret = 0.0;
FIELD3D_VEC3_T<double> p;
V3i c1, c2;
FIELD3D_VEC3_T<double> f1;
FIELD3D_VEC3_T<double> f2;
switch(comp) {
// U component ---
case MACCompU:
{
p.setValue<>(vsP.x, vsP.y-0.5, vsP.z-0.5);
// Lower left corner
c1.x = static_cast<int>(floor(p.x));
c1.y = static_cast<int>(floor(p.y));
c1.z = static_cast<int>(floor(p.z));
// Upper right corner
c2.x = c1.x + 1;
c2.y = c1.y + 1;
c2.z = c1.z + 1;
// C1 fractions
f1.setValue(static_cast<FIELD3D_VEC3_T<double> >(c2) - p);
// C2 fraction
f2.setValue(static_cast<FIELD3D_VEC3_T<double> >(1.0) - f1);
// Clamp the coordinates
c1.x = std::min(dataWindow.max.x + 1, std::max(dataWindow.min.x, c1.x));
c1.y = std::min(dataWindow.max.y, std::max(dataWindow.min.y, c1.y));
c1.z = std::min(dataWindow.max.z, std::max(dataWindow.min.z, c1.z));
c2.x = std::min(dataWindow.max.x + 1, std::max(dataWindow.min.x, c2.x));
c2.y = std::min(dataWindow.max.y, std::max(dataWindow.min.y, c2.y));
c2.z = std::min(dataWindow.max.z, std::max(dataWindow.min.z, c2.z));
ret = (f1.x * (f1.y * (f1.z * data.u(c1.x, c1.y, c1.z) +
f2.z * data.u(c1.x, c1.y, c2.z)) +
f2.y * (f1.z * data.u(c1.x, c2.y, c1.z) +
f2.z * data.u(c1.x, c2.y, c2.z))) +
f2.x * (f1.y * (f1.z * data.u(c2.x, c1.y, c1.z) +
f2.z * data.u(c2.x, c1.y, c2.z)) +
f2.y * (f1.z * data.u(c2.x, c2.y, c1.z) +
f2.z * data.u(c2.x, c2.y, c2.z))));
break;
}
// Y component ---
case MACCompV:
{
p.setValue(vsP.x-0.5, vsP.y, vsP.z-0.5);
// Lower left corner
c1.x = static_cast<int>(floor(p.x ));
c1.y = static_cast<int>(floor(p.y ));
c1.z = static_cast<int>(floor(p.z ));
// Upper right corner
c2.x = c1.x + 1;
c2.y = c1.y + 1;
c2.z = c1.z + 1;
// C1 fractions
f1.setValue(static_cast<FIELD3D_VEC3_T<double> >(c2) - p);
// C2 fraction
f2.setValue(static_cast<FIELD3D_VEC3_T<double> >(1.0) - f1);
// Clamp the coordinates
c1.x = std::min(dataWindow.max.x, std::max(dataWindow.min.x, c1.x));
c1.y = std::min(dataWindow.max.y + 1, std::max(dataWindow.min.y, c1.y));
c1.z = std::min(dataWindow.max.z, std::max(dataWindow.min.z, c1.z));
c2.x = std::min(dataWindow.max.x, std::max(dataWindow.min.x, c2.x));
c2.y = std::min(dataWindow.max.y + 1, std::max(dataWindow.min.y, c2.y));
c2.z = std::min(dataWindow.max.z, std::max(dataWindow.min.z, c2.z));
ret = (f1.x * (f1.y * (f1.z * data.v(c1.x, c1.y, c1.z) +
f2.z * data.v(c1.x, c1.y, c2.z)) +
f2.y * (f1.z * data.v(c1.x, c2.y, c1.z) +
f2.z * data.v(c1.x, c2.y, c2.z))) +
f2.x * (f1.y * (f1.z * data.v(c2.x, c1.y, c1.z) +
f2.z * data.v(c2.x, c1.y, c2.z)) +
f2.y * (f1.z * data.v(c2.x, c2.y, c1.z) +
f2.z * data.v(c2.x, c2.y, c2.z))));
break;
}
// W component ---
case MACCompW:
{
p.setValue(vsP.x-0.5, vsP.y-0.5, vsP.z);
// Lower left corner
c1.x = static_cast<int>(floor(p.x ));
c1.y = static_cast<int>(floor(p.y ));
c1.z = static_cast<int>(floor(p.z ));
// Upper right corner
c2.x = c1.x + 1;
c2.y = c1.y + 1;
c2.z = c1.z + 1;
// C1 fractions
f1.setValue(static_cast<FIELD3D_VEC3_T<double> >(c2) - p);
// C2 fraction
f2.setValue(static_cast<FIELD3D_VEC3_T<double> >(1.0) - f1);
// Clamp the coordinates
c1.x = std::min(dataWindow.max.x, std::max(dataWindow.min.x, c1.x));
c1.y = std::min(dataWindow.max.y, std::max(dataWindow.min.y, c1.y));
c1.z = std::min(dataWindow.max.z + 1, std::max(dataWindow.min.z, c1.z));
c2.x = std::min(dataWindow.max.x, std::max(dataWindow.min.x, c2.x));
c2.y = std::min(dataWindow.max.y, std::max(dataWindow.min.y, c2.y));
c2.z = std::min(dataWindow.max.z + 1, std::max(dataWindow.min.z, c2.z));
ret = (f1.x * (f1.y * (f1.z * data.w(c1.x, c1.y, c1.z) +
f2.z * data.w(c1.x, c1.y, c2.z)) +
f2.y * (f1.z * data.w(c1.x, c2.y, c1.z) +
f2.z * data.w(c1.x, c2.y, c2.z))) +
f2.x * (f1.y * (f1.z * data.w(c2.x, c1.y, c1.z) +
f2.z * data.w(c2.x, c1.y, c2.z)) +
f2.y * (f1.z * data.w(c2.x, c2.y, c1.z) +
f2.z * data.w(c2.x, c2.y, c2.z))));
break;
}
default:
break;
}
return ret;
}
| LinearMACFieldInterp< Data_T >::DEFINE_FIELD_RTTI_CONCRETE_CLASS |
Definition at line 324 of file FieldInterp.h.
TemplatedFieldType<LinearMACFieldInterp<Data_T> > LinearMACFieldInterp< Data_T >::ms_classType [static, private] |
Definition at line 349 of file FieldInterp.h.
Referenced by LinearMACFieldInterp< Data_T >::classType().