A state in SE(3): position = (x, y, z), quaternion = (x, y, z, w) More...
#include <SE3StateSpace.h>

Public Member Functions | |
| double | getX (void) const |
| Get the X component of the state. | |
| double | getY (void) const |
| Get the Y component of the state. | |
| double | getZ (void) const |
| Get the Z component of the state. | |
| const SO3StateSpace::StateType & | rotation (void) const |
| Get the rotation component of the state. | |
| SO3StateSpace::StateType & | rotation (void) |
| Get the rotation component of the state and allow changing it as well. | |
| void | setX (double x) |
| Set the X component of the state. | |
| void | setY (double y) |
| Set the Y component of the state. | |
| void | setZ (double z) |
| Set the Z component of the state. | |
| void | setXYZ (double x, double y, double z) |
| Set the X, Y and Z components of the state. | |
A state in SE(3): position = (x, y, z), quaternion = (x, y, z, w)
Definition at line 55 of file SE3StateSpace.h.