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Point Cloud Library (PCL) 1.3.1
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The texture mapping algorithm. More...
#include <pcl/surface/texture_mapping.h>

Public Member Functions | |
| TextureMapping () | |
| Constructor. | |
| ~TextureMapping () | |
| Destructor. | |
| void | setF (float f) |
| set mesh scale control | |
| void | setVectorField (float x, float y, float z) |
| set vector field | |
| void | setTextureFiles (std::vector< std::string > tex_files) |
| set texture files | |
| void | setTextureMaterials (TexMaterial tex_material) |
| set texture materials | |
| void | mapTexture2Mesh (pcl::TextureMesh &tex_mesh) |
| map texture to a mesh synthesis algorithm | |
| void | mapTexture2MeshUV (pcl::TextureMesh &tex_mesh) |
| map texture to a mesh UV mapping | |
The texture mapping algorithm.
Definition at line 52 of file texture_mapping.h.
| pcl::TextureMapping< PointInT >::TextureMapping | ( | ) | [inline] |
Constructor.
Definition at line 56 of file texture_mapping.h.
| pcl::TextureMapping< PointInT >::~TextureMapping | ( | ) | [inline] |
Destructor.
Definition at line 59 of file texture_mapping.h.
| void pcl::TextureMapping< PointInT >::mapTexture2Mesh | ( | pcl::TextureMesh & | tex_mesh | ) |
map texture to a mesh synthesis algorithm
| texture | mesh |
Definition at line 143 of file texture_mapping.hpp.
| void pcl::TextureMapping< PointInT >::mapTexture2MeshUV | ( | pcl::TextureMesh & | tex_mesh | ) |
map texture to a mesh UV mapping
| texture | mesh |
Definition at line 199 of file texture_mapping.hpp.
| void pcl::TextureMapping< PointInT >::setF | ( | float | f | ) | [inline] |
| void pcl::TextureMapping< PointInT >::setTextureFiles | ( | std::vector< std::string > | tex_files | ) | [inline] |
| void pcl::TextureMapping< PointInT >::setTextureMaterials | ( | TexMaterial | tex_material | ) | [inline] |
| void pcl::TextureMapping< PointInT >::setVectorField | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) | [inline] |
1.7.4