
No-overlap propagator for mandatory boxes. More...
#include <no-overlap.hh>
Public Member Functions | |
| virtual ExecStatus | propagate (Space &home, const ModEventDelta &med) |
| Perform propagation. | |
| virtual Actor * | copy (Space &home, bool share) |
| Copy propagator during cloning. | |
| virtual size_t | dispose (Space &home) |
| Destructor. | |
Static Public Member Functions | |
| static ExecStatus | post (Home home, ManBox< Dim, d > *b, int n) |
| Post propagator for boxes b. | |
Protected Member Functions | |
| ManProp (Home home, ManBox< Dim, d > *b, int n) | |
| Constructor for posting. | |
| ManProp (Space &home, bool share, ManProp< Dim, d > &p) | |
| Constructor for cloning p. | |
| ExecStatus Gecode::Int::NoOverlap::ManProp::post | ( | Home | home, |
| ManBox< Dim, d > * | b, | ||
| int | n | ||
| ) | [inline, static] |
| ExecStatus Gecode::Int::NoOverlap::ManProp::propagate | ( | Space & | home, |
| const ModEventDelta & | med | ||
| ) | [virtual] |
| size_t Gecode::Int::NoOverlap::ManProp::dispose | ( | Space & | home | ) | [inline, virtual] |
Destructor.
Reimplemented from Gecode::Int::NoOverlap::Base< ManBox< Dim, d > >.