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liblcf
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#include <rpg_sound.h>
Collaboration diagram for RPG::Sound:Public Attributes | |
| std::string | name = "(OFF)" |
| int32_t | volume = 100 |
| int32_t | tempo = 100 |
| int32_t | balance = 50 |
Definition at line 23 of file rpg_sound.h.
| static TypedField< RPG::Sound, int32_t > static_balance & RPG::Sound::balance = 50 |
Definition at line 28 of file rpg_sound.h.
Referenced by RPG::operator==().
| static TypedField< RPG::Sound, std::string > static_name & RPG::Sound::name = "(OFF)" |
Definition at line 25 of file rpg_sound.h.
Referenced by RPG::operator==().
| static TypedField< RPG::Sound, int32_t > static_tempo & RPG::Sound::tempo = 100 |
Definition at line 27 of file rpg_sound.h.
Referenced by RPG::operator==().
| static TypedField< RPG::Sound, int32_t > static_volume & RPG::Sound::volume = 100 |
Definition at line 26 of file rpg_sound.h.
Referenced by RPG::operator==().