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liblcf
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#include <string>#include <vector>#include "rpg_actor.h"#include "rpg_skill.h"#include "rpg_item.h"#include "rpg_enemy.h"#include "rpg_troop.h"#include "rpg_attribute.h"#include "rpg_state.h"#include "rpg_terrain.h"#include "rpg_chipset.h"#include "rpg_animation.h"#include "rpg_terms.h"#include "rpg_system.h"#include "rpg_commonevent.h"#include "rpg_music.h"#include "rpg_sound.h"#include "rpg_class.h"#include "rpg_battlecommand.h"#include "rpg_battleranimation.h"#include "rpg_battleranimationdata.h"#include "rpg_itemanimation.h"#include "rpg_parameters.h"#include "rpg_equipment.h"#include "rpg_database.h"#include "lcf_saveopt.h"
Include dependency graph for ldb_reader.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Namespaces | |
| LDB_Reader | |
Functions | |
| void | LDB_Reader::PrepareSave (RPG::Database &db) |
| bool | LDB_Reader::Load (const std::string &filename, const std::string &encoding) |
| bool | LDB_Reader::Save (const std::string &filename, const std::string &encoding, SaveOpt opt=SaveOpt::eNone) |
| bool | LDB_Reader::SaveXml (const std::string &filename) |
| bool | LDB_Reader::LoadXml (const std::string &filename) |
| bool | LDB_Reader::Load (std::istream &filestream, const std::string &encoding) |
| bool | LDB_Reader::Save (std::ostream &filestream, const std::string &encoding, SaveOpt opt=SaveOpt::eNone) |
| bool | LDB_Reader::SaveXml (std::ostream &filestream) |
| bool | LDB_Reader::LoadXml (std::istream &filestream) |