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liblcf
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#include <string>#include <vector>#include "rpg_actor.h"#include "rpg_skill.h"#include "rpg_item.h"#include "rpg_enemy.h"#include "rpg_troop.h"#include "rpg_attribute.h"#include "rpg_state.h"#include "rpg_terrain.h"#include "rpg_animation.h"#include "rpg_chipset.h"#include "rpg_terms.h"#include "rpg_system.h"#include "rpg_commonevent.h"#include "rpg_class.h"#include "rpg_battlecommand.h"#include "rpg_battleranimation.h"#include "rpg_sound.h"#include "rpg_music.h"#include "rpg_eventcommand.h"#include "rpg_treemap.h"#include "rpg_database.h"
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| Data | |
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| void | Data::Clear () |