#include <rpg_trooppagecondition.h>
Definition at line 25 of file rpg_trooppagecondition.h.
◆ Flags()
| RPG::TroopPageCondition::Flags::Flags |
( |
| ) |
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|
inlinenoexcept |
◆ actor_hp
| bool RPG::TroopPageCondition::Flags::actor_hp |
◆ command_actor
| bool RPG::TroopPageCondition::Flags::command_actor |
◆ enemy_hp
| bool RPG::TroopPageCondition::Flags::enemy_hp |
◆ fatigue
| bool RPG::TroopPageCondition::Flags::fatigue |
◆ flags
| std::array<bool, 10> RPG::TroopPageCondition::Flags::flags |
◆ switch_a
| bool RPG::TroopPageCondition::Flags::switch_a |
◆ switch_b
| bool RPG::TroopPageCondition::Flags::switch_b |
◆ turn
| bool RPG::TroopPageCondition::Flags::turn |
◆ turn_actor
| bool RPG::TroopPageCondition::Flags::turn_actor |
◆ turn_enemy
| bool RPG::TroopPageCondition::Flags::turn_enemy |
◆ variable
| bool RPG::TroopPageCondition::Flags::variable |
The documentation for this struct was generated from the following file: