#include <rpg_eventpagecondition.h>
Definition at line 43 of file rpg_eventpagecondition.h.
◆ Flags()
| RPG::EventPageCondition::Flags::Flags |
( |
| ) |
|
|
inlinenoexcept |
◆ actor
| bool RPG::EventPageCondition::Flags::actor |
◆ flags
| std::array<bool, 7> RPG::EventPageCondition::Flags::flags |
◆ item
| bool RPG::EventPageCondition::Flags::item |
◆ switch_a
| bool RPG::EventPageCondition::Flags::switch_a |
◆ switch_b
| bool RPG::EventPageCondition::Flags::switch_b |
◆ timer
| bool RPG::EventPageCondition::Flags::timer |
◆ timer2
| bool RPG::EventPageCondition::Flags::timer2 |
◆ variable
| bool RPG::EventPageCondition::Flags::variable |
The documentation for this struct was generated from the following file: