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liblcf
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#include <ldb_chunks.h>
Collaboration diagram for LDB_Reader::ChunkSystem:Definition at line 1173 of file ldb_chunks.h.
| Enumerator | |
|---|---|
| ldb_id | Integer - RPG2003 |
| boat_name | String |
| ship_name | String |
| airship_name | String |
| boat_index | Integer |
| ship_index | Integer |
| airship_index | Integer |
| title_name | String |
| gameover_name | String |
| system_name | String |
| system2_name | String - RPG2003 |
| party_size | Integer |
| party | Array - Short |
| menu_commands_size | Integer - RPG2003 |
| menu_commands | Array - Short - RPG2003 |
| title_music | |
| battle_music | |
| battle_end_music | |
| inn_music | |
| boat_music | |
| ship_music | |
| airship_music | |
| gameover_music | |
| cursor_se | |
| decision_se | |
| cancel_se | |
| buzzer_se | |
| battle_se | |
| escape_se | |
| enemy_attack_se | |
| enemy_damaged_se | |
| actor_damaged_se | |
| dodge_se | |
| enemy_death_se | |
| item_se | |
| transition_out | Integer |
| transition_in | Integer |
| battle_start_fadeout | Integer |
| battle_start_fadein | Integer |
| battle_end_fadeout | Integer |
| battle_end_fadein | Integer |
| message_stretch | Integer |
| font_id | Integer |
| selected_condition | Integer |
| selected_hero | Integer |
| battletest_background | String |
| battletest_data | Array - RPG::TestBattler |
| save_count | Integer |
| battletest_terrain | Integer |
| battletest_formation | Integer |
| battletest_condition | Integer |
| equipment_setting | Integer RPG2003 - Whether equipment usage is by Actor or by Class. This is a global setting in RM2k3! |
| battletest_alt_terrain | Integer RPG2003 (EDITOR ONLY) - Double click on Terrain in Troops changes this setting and 0x54. Affects only the RM2k3 editor. |
| show_frame | Flag - RPG2003 |
| frame_name | String - RPG2003 |
| invert_animations | Flag - RPG2003 |
| show_title | When false the title is skipped and the game starts directly. In TestPlay mode skips directly to the Load scene. Added in RPG Maker 2003 v1.11 |
Definition at line 1174 of file ldb_chunks.h.