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liblcf
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#include <lsd_chunks.h>
Collaboration diagram for LSD_Reader::ChunkSaveSystem:Definition at line 47 of file lsd_chunks.h.
| Enumerator | |
|---|---|
| scene | The current Scene for RPG_RT. Legacy field only used by RPG_RT and not by EasyRPG Player. Savegames always have a scene of 5 (filemenu). |
| frame_count | |
| graphics_name | string |
| message_stretch | Integer |
| font_id | Integer |
| switches_size | |
| switches | |
| variables_size | |
| variables | |
| message_transparent | |
| message_position | |
| message_prevent_overlap | |
| message_continue_events | |
| face_name | |
| face_id | |
| face_right | bool |
| face_flip | bool |
| message_active | A flag set by RPG_RT when messages are summoned. |
| music_stopping | Music is being faded out or had been stopped (Play music with the same music as currently playing will restart the music when this flag is set) |
| title_music | |
| battle_music | |
| battle_end_music | |
| inn_music | |
| current_music | |
| before_vehicle_music | |
| before_battle_music | |
| stored_music | |
| boat_music | |
| ship_music | |
| airship_music | |
| gameover_music | |
| cursor_se | |
| decision_se | |
| cancel_se | |
| buzzer_se | |
| battle_se | |
| escape_se | |
| enemy_attack_se | |
| enemy_damaged_se | |
| actor_damaged_se | |
| dodge_se | |
| enemy_death_se | |
| item_se | |
| transition_out | |
| transition_in | |
| battle_start_fadeout | |
| battle_start_fadein | |
| battle_end_fadeout | |
| battle_end_fadein | |
| teleport_allowed | |
| escape_allowed | |
| save_allowed | |
| menu_allowed | |
| background | string |
| save_count | |
| save_slot | |
| atb_mode | ATB mode of RPG 2003 battle system. |
Definition at line 48 of file lsd_chunks.h.