#include <string>
#include <vector>
#include <memory>
#include <ctime>
#include <stdint.h>
#include "rpg_save.h"
Go to the source code of this file.
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| double | LSD_Reader::ToTDateTime (std::time_t const t) |
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| std::time_t | LSD_Reader::ToUnixTimestamp (double const ms) |
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| double | LSD_Reader::GenerateTimestamp (std::time_t const t=std::time(NULL)) |
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| void | LSD_Reader::PrepareSave (RPG::Save &save, int32_t version=0) |
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| RPG::Save | LSD_Reader::ClearDefaults (const RPG::Save &save, const RPG::MapInfo &map_info, const RPG::Map &map) |
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| std::unique_ptr< RPG::Save > | LSD_Reader::Load (const std::string &filename, const std::string &encoding) |
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| bool | LSD_Reader::Save (const std::string &filename, const RPG::Save &save, const std::string &encoding) |
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| bool | LSD_Reader::SaveXml (const std::string &filename, const RPG::Save &save) |
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| std::unique_ptr< RPG::Save > | LSD_Reader::LoadXml (const std::string &filename) |
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| std::unique_ptr< RPG::Save > | LSD_Reader::Load (std::istream &filestream, const std::string &encoding) |
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| bool | LSD_Reader::Save (std::ostream &filestream, const RPG::Save &save, const std::string &encoding) |
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| bool | LSD_Reader::SaveXml (std::ostream &filestream, const RPG::Save &save) |
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| std::unique_ptr< RPG::Save > | LSD_Reader::LoadXml (std::istream &filestream) |
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