#include <Avatar.h>
Public Member Functions | |
| const std::string & | getId () const |
| Get the Entity id of this Avatar. | |
| EntityPtr | getEntity () const |
| Get the Entity this Avatar refers to. | |
| View * | getView () const |
| Connection * | getConnection () const |
| double | getWorldTime () |
| get the current local approximation of world time. | |
| const EntityRef & | getWielded () const |
| void | drop (Entity *, const WFMath::Point< 3 > &pos, const std::string &loc) |
| Drop an object in the Avatar's inventory at the given location. | |
| void | drop (Entity *, const WFMath::Vector< 3 > &offset=WFMath::Vector< 3 >(0, 0, 0)) |
| Drop an object in the Avatar's inventory at the Avatar's feet. | |
| void | take (Entity *) |
| Move an entity into the Avatar's inventory. | |
| void | touch (Entity *) |
| Touch an entity. | |
| void | say (const std::string &) |
| Say something (in-game). | |
| void | emote (const std::string &) |
| Emote something (in-game). | |
| void | moveToPoint (const WFMath::Point< 3 > &) |
| Have the character move towards a position. | |
| void | moveInDirection (const WFMath::Vector< 3 > &) |
| Set the character's velocity. | |
| void | moveInDirection (const WFMath::Vector< 3 > &, const WFMath::Quaternion &) |
| Set the character's velocity and orientation. | |
| void | place (Entity *, Entity *container, const WFMath::Point< 3 > &pos=WFMath::Point< 3 >(0, 0, 0)) |
| Place an entity inside another one. | |
| void | wield (Entity *entity) |
| Wield an entity which is inside the Avatar's inventory. | |
| void | useOn (Entity *entity, const WFMath::Point< 3 > &position, const std::string &op) |
| Use the currently wielded entity (tool) on another entity. | |
| void | attack (Entity *entity) |
| Attach the specified entity. | |
| void | useStop () |
| Stop the current task, if one is in progress. | |
| void | deactivate () |
Public Attributes | |
| sigc::signal< void, Entity * > | GotCharacterEntity |
| Emitted when the character entity of this Avatar is valid (and presumably, visible). | |
| sigc::signal< void, Entity * > | InvAdded |
| An object was added to the inventory. | |
| sigc::signal< void, Entity * > | InvRemoved |
| An object was removed from the inventory. | |
| sigc::signal< void, Entity *, const Atlas::Objects::Operation::RootOperation & > | Hear |
| emitted when this Avatar hears something. | |
Protected Member Functions | |
| Avatar (Account *pl, const std::string &entId) | |
| Create a new Avatar object. | |
| void | updateWorldTime (double t) |
| called by the IG router for each op it sees with a valid 'seconds' attribute set. | |
| void | onEntityAppear (Entity *ent) |
| void | onCharacterChildAdded (Entity *child) |
| void | onCharacterChildRemoved (Entity *child) |
| void | onCharacterWield (const Atlas::Message::Element &) |
| void | onWieldedChanged () |
| void | logoutResponse (const Atlas::Objects::Operation::RootOperation &) |
Protected Attributes | |
| Account * | m_account |
| std::string | m_entityId |
| EntityPtr | m_entity |
| WFMath::TimeStamp | m_stampAtLastOp |
| double | m_lastOpTime |
| IGRouter * | m_router |
| View * | m_view |
| TypeInfoArray | m_useOps |
| EntityRef | m_wielded |
| sigc::connection | m_entityAppearanceCon |
Friends | |
| class | Account |
| class | AccountRouter |
| class | IGRouter |
| Eris::Avatar::Avatar | ( | Account * | pl, | |
| const std::string & | entId | |||
| ) | [protected] |
| double Eris::Avatar::getWorldTime | ( | ) |
get the current local approximation of world time.
| void Eris::Avatar::useOn | ( | Entity * | entity, | |
| const WFMath::Point< 3 > & | position, | |||
| const std::string & | op | |||
| ) |
Use the currently wielded entity (tool) on another entity.
| entity | A pointer to the entity you wish to use your tool on. | |
| position | A position where you perform the operation. | |
| op | The operation of the tool to perform, or an empty string to use the default. |
| void Eris::Avatar::attack | ( | Entity * | entity | ) |
Attach the specified entity.
| entity | The entity to be attacked |
| void Eris::Avatar::useStop | ( | ) |
Stop the current task, if one is in progress.
This could be either a useOn or attack.
| void Eris::Avatar::updateWorldTime | ( | double | t | ) | [protected] |
called by the IG router for each op it sees with a valid 'seconds' attribute set.
We use this to synchronize the local world time up.
| sigc::signal<void, Entity*> Eris::Avatar::GotCharacterEntity |
Emitted when the character entity of this Avatar is valid (and presumably, visible).
This will happen some time after the InGame signal is emitted. A client might wish to show some kind of 'busy' animation, eg an hour-glass, while waiting for this signal.
| sigc::signal<void, Entity*, const Atlas::Objects::Operation::RootOperation&> Eris::Avatar::Hear |
emitted when this Avatar hears something.
Passes the source of the sound, and the operation that was heard, for example a Talk.
1.5.4