pub trait GestureExt: 'static {
Show 26 methods fn get_bounding_box(&self) -> Option<Rectangle>; fn get_bounding_box_center(&self) -> Option<(f64, f64)>; fn get_device(&self) -> Option<Device>; fn get_group(&self) -> Vec<Gesture>; fn get_last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>; fn get_last_updated_sequence(&self) -> Option<EventSequence>; fn get_point(&self, sequence: Option<&EventSequence>) -> Option<(f64, f64)>; fn get_sequence_state(&self, sequence: &EventSequence) -> EventSequenceState; fn get_sequences(&self) -> Vec<EventSequence>; fn get_window(&self) -> Option<Window>; fn group<P: IsA<Gesture>>(&self, gesture: &P); fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool; fn is_active(&self) -> bool; fn is_grouped_with<P: IsA<Gesture>>(&self, other: &P) -> bool; fn is_recognized(&self) -> bool; fn set_sequence_state(
        &self,
        sequence: &EventSequence,
        state: EventSequenceState
    ) -> bool; fn set_state(&self, state: EventSequenceState) -> bool; fn set_window<P: IsA<Window>>(&self, window: Option<&P>); fn ungroup(&self); fn get_property_n_points(&self) -> u32; fn connect_begin<F: Fn(&Self, &EventSequence) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_cancel<F: Fn(&Self, &EventSequence) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_end<F: Fn(&Self, &EventSequence) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_sequence_state_changed<F: Fn(&Self, &EventSequence, EventSequenceState) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_update<F: Fn(&Self, &EventSequence) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; fn connect_property_window_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
}

Required Methods

Implementors