struct State<CB: CursorRedrawCb> {
alpha: Alpha,
anim_phase: AnimPhase,
redraw_cb: Weak<UiMutex<CB>>,
timer: Option<SourceId>,
counter: Option<BlinkCount>,
}Fields
alpha: Alphaanim_phase: AnimPhaseredraw_cb: Weak<UiMutex<CB>>timer: Option<SourceId>counter: Option<BlinkCount>Implementations
Auto Trait Implementations
impl<CB> !RefUnwindSafe for State<CB>
impl<CB> Send for State<CB>
impl<CB> Sync for State<CB>
impl<CB> Unpin for State<CB>
impl<CB> !UnwindSafe for State<CB>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more