Staticsยง
- Active
Texture - Attach
Shader - Begin
Conditional Render - Begin
Query - Begin
Transform Feedback - Bind
Attrib Location - Bind
Buffer - Bind
Buffer Base - Bind
Buffer Range - Bind
Frag Data Location - Bind
Frag Data Location Indexed - Bind
Framebuffer - Bind
Renderbuffer - Bind
Sampler - Bind
Texture - Bind
Vertex Array - Blend
Color - Blend
Equation - Blend
Equation Separate - Blend
Func - Blend
Func Separate - Blit
Framebuffer - Buffer
Data - Buffer
SubData - Check
Framebuffer Status - Clamp
Color - Clear
- Clear
Bufferfi - Clear
Bufferfv - Clear
Bufferiv - Clear
Bufferuiv - Clear
Color - Clear
Depth - Clear
Stencil - Client
Wait Sync - Color
Mask - Color
Maski - Color
P3ui - Color
P3uiv - Color
P4ui - Color
P4uiv - Compile
Shader - Compressed
TexImage1D - Compressed
TexImage2D - Compressed
TexImage3D - Compressed
TexSub Image1D - Compressed
TexSub Image2D - Compressed
TexSub Image3D - Copy
Buffer SubData - Copy
TexImage1D - Copy
TexImage2D - Copy
TexSub Image1D - Copy
TexSub Image2D - Copy
TexSub Image3D - Create
Program - Create
Shader - Cull
Face - Debug
Message Callback - Debug
Message CallbackKHR - Debug
Message Control - Debug
Message ControlKHR - Debug
Message Insert - Debug
Message InsertKHR - Delete
Buffers - Delete
Framebuffers - Delete
Program - Delete
Queries - Delete
Renderbuffers - Delete
Samplers - Delete
Shader - Delete
Sync - Delete
Textures - Delete
Vertex Arrays - Depth
Func - Depth
Mask - Depth
Range - Detach
Shader - Disable
- Disable
Vertex Attrib Array - Disablei
- Draw
Arrays - Draw
Arrays Instanced - Draw
Buffer - Draw
Buffers - Draw
Elements - Draw
Elements Base Vertex - Draw
Elements Instanced - Draw
Elements Instanced Base Vertex - Draw
Range Elements - Draw
Range Elements Base Vertex - Enable
- Enable
Vertex Attrib Array - Enablei
- EndConditional
Render - EndQuery
- EndTransform
Feedback - Fence
Sync - Finish
- Flush
- Flush
Mapped Buffer Range - Framebuffer
Renderbuffer - Framebuffer
Texture - Framebuffer
Texture1D - Framebuffer
Texture2D - Framebuffer
Texture3D - Framebuffer
Texture Layer - Front
Face - GenBuffers
- GenFramebuffers
- GenQueries
- GenRenderbuffers
- GenSamplers
- GenTextures
- GenVertex
Arrays - Generate
Mipmap - GetActive
Attrib - GetActive
Uniform - GetActive
Uniform Block Name - GetActive
Uniform Blockiv - GetActive
Uniform Name - GetActive
Uniformsiv - GetAttached
Shaders - GetAttrib
Location - GetBooleani_
v - GetBooleanv
- GetBuffer
Parameteri64v - GetBuffer
Parameteriv - GetBuffer
Pointerv - GetBuffer
SubData - GetCompressed
TexImage - GetDebug
Message Log - GetDebug
Message LogKHR - GetDoublev
- GetError
- GetFloatv
- GetFrag
Data Index - GetFrag
Data Location - GetFramebuffer
Attachment Parameteriv - GetInteger64i_
v - GetInteger64v
- GetIntegeri_
v - GetIntegerv
- GetMultisamplefv
- GetObject
Label - GetObject
LabelKHR - GetObject
PtrLabel - GetObject
PtrLabelKHR - GetPointerv
- GetPointervKHR
- GetProgram
Info Log - GetProgramiv
- GetQuery
Objecti64v - GetQuery
Objectiv - GetQuery
Objectui64v - GetQuery
Objectuiv - GetQueryiv
- GetRenderbuffer
Parameteriv - GetSampler
Parameter Iiv - GetSampler
Parameter Iuiv - GetSampler
Parameterfv - GetSampler
Parameteriv - GetShader
Info Log - GetShader
Source - GetShaderiv
- GetString
- GetStringi
- GetSynciv
- GetTex
Image - GetTex
Level Parameterfv - GetTex
Level Parameteriv - GetTex
Parameter Iiv - GetTex
Parameter Iuiv - GetTex
Parameterfv - GetTex
Parameteriv - GetTransform
Feedback Varying - GetUniform
Block Index - GetUniform
Indices - GetUniform
Location - GetUniformfv
- GetUniformiv
- GetUniformuiv
- GetVertex
Attrib Iiv - GetVertex
Attrib Iuiv - GetVertex
Attrib Pointerv - GetVertex
Attribdv - GetVertex
Attribfv - GetVertex
Attribiv - Hint
- IsBuffer
- IsEnabled
- IsEnabledi
- IsFramebuffer
- IsProgram
- IsQuery
- IsRenderbuffer
- IsSampler
- IsShader
- IsSync
- IsTexture
- IsVertex
Array - Line
Width - Link
Program - LogicOp
- MapBuffer
- MapBuffer
Range - Multi
Draw Arrays - Multi
Draw Elements - Multi
Draw Elements Base Vertex - Multi
TexCoord P1ui - Multi
TexCoord P1uiv - Multi
TexCoord P2ui - Multi
TexCoord P2uiv - Multi
TexCoord P3ui - Multi
TexCoord P3uiv - Multi
TexCoord P4ui - Multi
TexCoord P4uiv - Normal
P3ui - Normal
P3uiv - Object
Label - Object
LabelKHR - Object
PtrLabel - Object
PtrLabelKHR - Pixel
Storef - Pixel
Storei - Point
Parameterf - Point
Parameterfv - Point
Parameteri - Point
Parameteriv - Point
Size - Polygon
Mode - Polygon
Offset - PopDebug
Group - PopDebug
GroupKHR - Primitive
Restart Index - Provoking
Vertex - Push
Debug Group - Push
Debug GroupKHR - Query
Counter - Read
Buffer - Read
Pixels - Renderbuffer
Storage - Renderbuffer
Storage Multisample - Sample
Coverage - Sample
Maski - Sampler
Parameter Iiv - Sampler
Parameter Iuiv - Sampler
Parameterf - Sampler
Parameterfv - Sampler
Parameteri - Sampler
Parameteriv - Scissor
- Secondary
Color P3ui - Secondary
Color P3uiv - Shader
Source - Stencil
Func - Stencil
Func Separate - Stencil
Mask - Stencil
Mask Separate - Stencil
Op - Stencil
OpSeparate - TexBuffer
- TexCoord
P1ui - TexCoord
P1uiv - TexCoord
P2ui - TexCoord
P2uiv - TexCoord
P3ui - TexCoord
P3uiv - TexCoord
P4ui - TexCoord
P4uiv - TexImage1D
- TexImage2D
- TexImage2D
Multisample - TexImage3D
- TexImage3D
Multisample - TexParameter
Iiv - TexParameter
Iuiv - TexParameterf
- TexParameterfv
- TexParameteri
- TexParameteriv
- TexSub
Image1D - TexSub
Image2D - TexSub
Image3D - Transform
Feedback Varyings - Uniform1f
- Uniform1fv
- Uniform1i
- Uniform1iv
- Uniform1ui
- Uniform1uiv
- Uniform2f
- Uniform2fv
- Uniform2i
- Uniform2iv
- Uniform2ui
- Uniform2uiv
- Uniform3f
- Uniform3fv
- Uniform3i
- Uniform3iv
- Uniform3ui
- Uniform3uiv
- Uniform4f
- Uniform4fv
- Uniform4i
- Uniform4iv
- Uniform4ui
- Uniform4uiv
- Uniform
Block Binding - Uniform
Matrix2fv - Uniform
Matrix2x3fv - Uniform
Matrix2x4fv - Uniform
Matrix3fv - Uniform
Matrix3x2fv - Uniform
Matrix3x4fv - Uniform
Matrix4fv - Uniform
Matrix4x2fv - Uniform
Matrix4x3fv - Unmap
Buffer - UseProgram
- Validate
Program - Vertex
Attrib1d - Vertex
Attrib1dv - Vertex
Attrib1f - Vertex
Attrib1fv - Vertex
Attrib1s - Vertex
Attrib1sv - Vertex
Attrib2d - Vertex
Attrib2dv - Vertex
Attrib2f - Vertex
Attrib2fv - Vertex
Attrib2s - Vertex
Attrib2sv - Vertex
Attrib3d - Vertex
Attrib3dv - Vertex
Attrib3f - Vertex
Attrib3fv - Vertex
Attrib3s - Vertex
Attrib3sv - Vertex
Attrib4 Nbv - Vertex
Attrib4 Niv - Vertex
Attrib4 Nsv - Vertex
Attrib4 Nub - Vertex
Attrib4 Nubv - Vertex
Attrib4 Nuiv - Vertex
Attrib4 Nusv - Vertex
Attrib4bv - Vertex
Attrib4d - Vertex
Attrib4dv - Vertex
Attrib4f - Vertex
Attrib4fv - Vertex
Attrib4iv - Vertex
Attrib4s - Vertex
Attrib4sv - Vertex
Attrib4ubv - Vertex
Attrib4uiv - Vertex
Attrib4usv - Vertex
Attrib Divisor - Vertex
Attrib I1i - Vertex
Attrib I1iv - Vertex
Attrib I1ui - Vertex
Attrib I1uiv - Vertex
Attrib I2i - Vertex
Attrib I2iv - Vertex
Attrib I2ui - Vertex
Attrib I2uiv - Vertex
Attrib I3i - Vertex
Attrib I3iv - Vertex
Attrib I3ui - Vertex
Attrib I3uiv - Vertex
Attrib I4bv - Vertex
Attrib I4i - Vertex
Attrib I4iv - Vertex
Attrib I4sv - Vertex
Attrib I4ubv - Vertex
Attrib I4ui - Vertex
Attrib I4uiv - Vertex
Attrib I4usv - Vertex
AttribI Pointer - Vertex
Attrib P1ui - Vertex
Attrib P1uiv - Vertex
Attrib P2ui - Vertex
Attrib P2uiv - Vertex
Attrib P3ui - Vertex
Attrib P3uiv - Vertex
Attrib P4ui - Vertex
Attrib P4uiv - Vertex
Attrib Pointer - Vertex
P2ui - Vertex
P2uiv - Vertex
P3ui - Vertex
P3uiv - Vertex
P4ui - Vertex
P4uiv - Viewport
- Wait
Sync