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クラス gl4gcj::GL

gl4gcj::GLに対する継承グラフ

Inheritance graph
[凡例]
gl4gcj::GLのコラボレーション図

Collaboration graph
[凡例]

Static Public メソッド

native void glClearIndex (float c)
native void glClearColor (float red, float green, float blue, float alpha)
void glClearColor (double red, double green, double blue, double alpha)
native void glClear (int mask)
native void glIndexMask (long mask)
native void glColorMask (boolean red, boolean green, boolean blue, boolean alpha)
native void glAlphaFunc (int func, float ref)
native void glBlendFunc (int sfactor, int dfactor)
native void glLogicOp (int opcode)
native void glCullFace (int mode)
native void glFrontFace (int mode)
native void glPointSize (float size)
native void glLineWidth (float width)
native void glLineStipple (int factor, short pattern)
native void glPolygonMode (int face, int mode)
native void glPolygonOffset (float factor, float units)
native void glPolygonStipple (byte[] mask)
native void glGetPolygonStipple (byte[] mask)
native void glEdgeFlag (boolean flag)
native void glEdgeFlagv (boolean[] flags)
native void glScissor (int x, int y, int width, int height)
native void glClipPlane (int plane, double[] equation)
native void glGetClipPlane (int plane, double[] equation)
native void glDrawBuffer (int mode)
native void glReadBuffer (int mode)
native void glEnable (int cap)
native void glDisable (int cap)
native boolean glIsEnabled (int cap)
native void glEnableClientState (int cap)
native void glDisableClientState (int cap)
native boolean[] glGetBooleanv (int pname)
native void glPushAttrib (int mask)
native void glPopAttrib ()
native void glPushClientAttrib (int mask)
native void glPopClientAttrib ()
native int glRenderMode (int mode)
native int glGetError ()
String glGetErrorString ()
String glGetErrorString (int id)
native String glGetString (int name)
native void glFinish ()
native void glFlush ()
native void glHint (int target, int mode)
native void glClearDepth (double depth)
native void glDepthFunc (int func)
native void glDepthMask (boolean flag)
native void glDepthRange (double near_val, double far_val)
native void glClearAccum (float red, float green, float blue, float alpha)
native void glAccum (int op, float value)
native void glMatrixMode (int mode)
native void glOrtho (double left, double right, double bottom, double top, double near_val, double far_val)
native void glFrustum (double left, double right, double bottom, double top, double near_val, double far_val)
native void glViewport (int x, int y, int width, int height)
native void glPushMatrix ()
native void glPopMatrix ()
native void glLoadIdentity ()
native void glLoadMatrixd (double[] m)
native void glLoadMatrixf (float[] m)
native void glMultMatrixd (double[] m)
native void glMultMatrixf (float[] m)
native void glRotated (double angle, double x, double y, double z)
native void glRotatef (float angle, float x, float y, float z)
native void glScaled (double x, double y, double z)
native void glScalef (float x, float y, float z)
native void glTranslated (double x, double y, double z)
native void glTranslatef (float x, float y, float z)
native boolean glIsList (long list)
native void glDeleteLists (long list, int range)
native long glGenLists (int range)
native void glNewList (long list, int mode)
native void glEndList ()
native void glCallList (long list)
native void glCallLists (byte[] lists)
native void glCallLists (short[] lists)
native void glCallLists (int[] lists)
native void glListBase (long base)
native void glBegin (int mode)
native void glEnd ()
native void glVertex2d (double x, double y)
native void glVertex2f (float x, float y)
native void glVertex2i (int x, int y)
native void glVertex2s (short x, short y)
native void glVertex3d (double x, double y, double z)
native void glVertex3f (float x, float y, float z)
native void glVertex3i (int x, int y, int z)
native void glVertex3s (short x, short y, short z)
native void glVertex4d (double x, double y, double z, double w)
native void glVertex4f (float x, float y, float z, float w)
native void glVertex4i (int x, int y, int z, int w)
native void glVertex4s (short x, short y, short z, short w)
native void glVertex2dv (double[] v)
native void glVertex2fv (float[] v)
native void glVertex2iv (int[] v)
native void glVertex2sv (short[] v)
native void glVertex3dv (double[] v)
native void glVertex3fv (float[] v)
native void glVertex3iv (int[] v)
native void glVertex3sv (short[] v)
native void glVertex4dv (double[] v)
native void glVertex4fv (float[] v)
native void glVertex4iv (int[] v)
native void glVertex4sv (short[] v)
native void glNormal3b (byte nx, byte ny, byte nz)
native void glNormal3d (double nx, double ny, double nz)
native void glNormal3f (float nx, float ny, float nz)
native void glNormal3i (int nx, int ny, int nz)
native void glNormal3s (short nx, short ny, short nz)
native void glNormal3bv (byte[] v)
native void glNormal3dv (double[] v)
native void glNormal3fv (float[] v)
native void glNormal3iv (int[] v)
native void glNormal3sv (short[] v)
native void glIndexd (double c)
native void glIndexf (float c)
native void glIndexi (int c)
native void glIndexs (short c)
native void glIndexub (short c)
native void glColor3b (byte red, byte green, byte blue)
native void glColor3d (double red, double green, double blue)
native void glColor3f (float red, float green, float blue)
native void glColor3i (int red, int green, int blue)
native void glColor3s (short red, short green, short blue)
native void glColor3ub (short red, short green, short blue)
native void glColor3ui (long red, long green, long blue)
native void glColor3us (int red, int green, int blue)
native void glColor4b (byte red, byte green, byte blue, byte alpha)
native void glColor4d (double red, double green, double blue, double alpha)
native void glColor4f (float red, float green, float blue, float alpha)
native void glColor4i (int red, int green, int blue, int alpha)
native void glColor4s (short red, short green, short blue, short alpha)
native void glColor4ub (short red, short green, short blue, short alpha)
native void glColor4ui (long red, long green, long blue, long alpha)
native void glColor4us (int red, int green, int blue, int alpha)
native void glColor3bv (byte[] v)
native void glColor3dv (double[] v)
native void glColor3fv (float[] v)
native void glColor3iv (int[] v)
native void glColor3sv (short[] v)
native void glColor3ubv (byte[] v)
native void glColor3uiv (int[] v)
native void glColor3usv (short[] v)
native void glColor4bv (byte[] v)
native void glColor4dv (double[] v)
native void glColor4fv (float[] v)
native void glColor4iv (int[] v)
native void glColor4sv (short[] v)
native void glColor4ubv (byte[] v)
native void glColor4uiv (int[] v)
native void glColor4usv (short[] v)
native void glTexCoord1d (double s)
native void glTexCoord1f (float s)
native void glTexCoord1i (int s)
native void glTexCoord1s (short s)
native void glTexCoord2d (double s, double t)
native void glTexCoord2f (float s, float t)
native void glTexCoord2i (int s, int t)
native void glTexCoord2s (short s, short t)
native void glTexCoord3d (double s, double t, double r)
native void glTexCoord3f (float s, float t, float r)
native void glTexCoord3i (int s, int t, int r)
native void glTexCoord3s (short s, short t, short r)
native void glTexCoord4d (double s, double t, double r, double q)
native void glTexCoord4f (float s, float t, float r, float q)
native void glTexCoord4i (int s, int t, int r, int q)
native void glTexCoord4s (short s, short t, short r, short q)
native void glTexCoord1dv (double[] v)
native void glTexCoord1fv (float[] v)
native void glTexCoord1iv (int[] v)
native void glTexCoord1sv (short[] v)
native void glTexCoord2dv (double[] v)
native void glTexCoord2fv (float[] v)
native void glTexCoord2iv (int[] v)
native void glTexCoord2sv (short[] v)
native void glTexCoord3dv (double[] v)
native void glTexCoord3fv (float[] v)
native void glTexCoord3iv (int[] v)
native void glTexCoord3sv (short[] v)
native void glTexCoord4dv (double[] v)
native void glTexCoord4fv (float[] v)
native void glTexCoord4iv (int[] v)
native void glTexCoord4sv (short[] v)
native void glRasterPos2d (double x, double y)
native void glRasterPos2f (float x, float y)
native void glRasterPos2i (int x, int y)
native void glRasterPos2s (short x, short y)
native void glRasterPos3d (double x, double y, double z)
native void glRasterPos3f (float x, float y, float z)
native void glRasterPos3i (int x, int y, int z)
native void glRasterPos3s (short x, short y, short z)
native void glRasterPos4d (double x, double y, double z, double w)
native void glRasterPos4f (float x, float y, float z, float w)
native void glRasterPos4i (int x, int y, int z, int w)
native void glRasterPos4s (short x, short y, short z, short w)
native void glRasterPos2dv (double[] v)
native void glRasterPos2fv (float[] v)
native void glRasterPos2iv (int[] v)
native void glRasterPos2sv (short[] v)
native void glRasterPos3dv (double[] v)
native void glRasterPos3fv (float[] v)
native void glRasterPos3iv (int[] v)
native void glRasterPos3sv (short[] v)
native void glRasterPos4dv (double[] v)
native void glRasterPos4fv (float[] v)
native void glRasterPos4iv (int[] v)
native void glRasterPos4sv (short[] v)
native void glRectd (double x1, double y1, double x2, double y2)
native void glRectf (float x1, float y1, float x2, float y2)
native void glRecti (int x1, int y1, int x2, int y2)
native void glRects (short x1, short y1, short x2, short y2)
native void glRectdv (double[] v1, double[] v2)
native void glRectfv (float[] v1, float[] v2)
native void glRectiv (int[] v1, int[] v2)
native void glRectsv (short[] v1, short[] v2)
native void glVertexPointer (int size, short[] vertexArray)
native void glVertexPointer (int size, int[] vertexArray)
native void glVertexPointer (int size, float[] vertexArray)
native void glVertexPointer (int size, double[] vertexArray)
native void glNormalPointer (byte[] normalArray)
native void glNormalPointer (short[] normalArray)
native void glNormalPointer (int[] normalArray)
native void glNormalPointer (float[] normalArray)
native void glNormalPointer (double[] normalArray)
native void glColorPointer (int size, byte[] colorArray)
native void glColorPointer (int size, short[] colorArray)
native void glColorPointer (int size, int[] colorArray)
native void glColorPointer (int size, double[] colorArray)
native void glColorPointer (int size, float[] colorArray)
native void glIndexPointer (byte[] indexArray)
native void glIndexPointer (short[] indexArray)
native void glIndexPointer (int[] indexArray)
native void glIndexPointer (float[] indexArray)
native void glIndexPointer (double[] indexArray)
native void glTexCoordPointer (int size, short[] texCoordArray)
native void glTexCoordPointer (int size, int[] texCoordArray)
native void glTexCoordPointer (int size, float[] texCoordArray)
native void glTexCoordPointer (int size, double[] texCoordArray)
native void glEdgeFlagPointer (boolean[] edgeFlagArray)
native void glArrayElement (int i)
native void glDrawArrays (int mode, int first, int count)
native void glDrawElements (int mode, byte[] indices)
native void glDrawElements (int mode, short[] indices)
native void glDrawElements (int mode, int[] indices)
native void glShadeModel (int mode)
native void glLightf (int light, int pname, float param)
native void glLighti (int light, int pname, int param)
native void glLightfv (int light, int pname, float[] params)
native void glLightiv (int light, int pname, int[] params)
native void glGetLightfv (int light, int pname, float[] params)
native void glGetLightiv (int light, int pname, int[] params)
native void glLightModelf (int pname, float param)
native void glLightModeli (int pname, int param)
native void glLightModelfv (int pname, float[] params)
native void glLightModeliv (int pname, int[] params)
native void glMaterialf (int face, int pname, float param)
native void glMateriali (int face, int pname, int param)
native void glMaterialfv (int face, int pname, float[] params)
native void glMaterialiv (int face, int pname, int[] params)
native void glGetMaterialfv (int face, int pname, float[] params)
native void glGetMaterialiv (int face, int pname, int[] params)
native void glColorMaterial (int face, int mode)
native void glPixelZoom (float xfactor, float yfactor)
native void glPixelStoref (int pname, float param)
native void glPixelStorei (int pname, int param)
native void glPixelTransferf (int pname, float param)
native void glPixelTransferi (int pname, int param)
native void glPixelMapfv (int map, float[] values)
native void glPixelMapuiv (int map, int[] values)
native void glPixelMapusv (int map, short[] values)
native void glGetPixelMapfv (int map, float[] values)
native void glGetPixelMapuiv (int map, int[] values)
native void glGetPixelMapusv (int map, short[] values)
native void glBitmap (int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
native void glReadPixels (int x, int y, int width, int height, int format, int type, float[] pixels)
native void glReadPixels (int x, int y, int width, int height, int format, int type, byte[] pixels)
native void glReadPixels (int x, int y, int width, int height, int format, int type, int[] pixels)
native void glReadPixels (int x, int y, int width, int height, int format, int type, short[] pixels)
native void glDrawPixels (int width, int height, int format, int type, float[] pixels)
native void glDrawPixels (int width, int height, int format, int type, byte[] pixels)
native void glDrawPixels (int width, int height, int format, int type, int[] pixels)
native void glDrawPixels (int width, int height, int format, int type, short[] pixels)
native void glCopyPixels (int x, int y, int width, int height, int bufferType)
native void glStencilFunc (int func, int ref, int mask)
native void glStencilMask (int mask)
native void glStencilOp (int fail, int zfail, int zpass)
native void glClearStencil (int s)
native void glTexGend (int coord, int pname, double param)
native void glTexGenf (int coord, int pname, float param)
native void glTexGeni (int coord, int pname, int param)
native void glTexGendv (int coord, int pname, double[] params)
native void glTexGenfv (int coord, int pname, float[] params)
native void glTexGeniv (int coord, int pname, int[] params)
native void glGetTexGendv (int coord, int pname, double[] params)
native void glGetTexGenfv (int coord, int pname, float[] params)
native void glGetTexGeniv (int coord, int pname, int[] params)

関数

native void gl4gcj::GL::glAccum (  int  op,
float  value
)  [static]
 

native void gl4gcj::GL::glAlphaFunc (  int  func,
float  ref
)  [static]
 

native void gl4gcj::GL::glArrayElement (  int  i  )  [static]
 

native void gl4gcj::GL::glBegin (  int  mode  )  [static]
 

native void gl4gcj::GL::glBitmap (  int  width,
int  height,
float  xorig,
float  yorig,
float  xmove,
float  ymove,
byte[]  bitmap
)  [static]
 

native void gl4gcj::GL::glBlendFunc (  int  sfactor,
int  dfactor
)  [static]
 

native void gl4gcj::GL::glCallList (  long  list  )  [static]
 

native void gl4gcj::GL::glCallLists (  int[]  lists  )  [static]
 

native void gl4gcj::GL::glCallLists (  short[]  lists  )  [static]
 

native void gl4gcj::GL::glCallLists (  byte[]  lists  )  [static]
 

native void gl4gcj::GL::glClear (  int  mask  )  [static]
 

native void gl4gcj::GL::glClearAccum (  float  red,
float  green,
float  blue,
float  alpha
)  [static]
 

void gl4gcj::GL::glClearColor (  double  red,
double  green,
double  blue,
double  alpha
)  [inline, static]
 

native void gl4gcj::GL::glClearColor (  float  red,
float  green,
float  blue,
float  alpha
)  [static]
 

native void gl4gcj::GL::glClearDepth (  double  depth  )  [static]
 

native void gl4gcj::GL::glClearIndex (  float  c  )  [static]
 

native void gl4gcj::GL::glClearStencil (  int  s  )  [static]
 

native void gl4gcj::GL::glClipPlane (  int  plane,
double[]  equation
)  [static]
 

native void gl4gcj::GL::glColor3b (  byte  red,
byte  green,
byte  blue
)  [static]
 

native void gl4gcj::GL::glColor3bv (  byte[]  v  )  [static]
 

native void gl4gcj::GL::glColor3d (  double  red,
double  green,
double  blue
)  [static]
 

native void gl4gcj::GL::glColor3dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glColor3f (  float  red,
float  green,
float  blue
)  [static]
 

native void gl4gcj::GL::glColor3fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glColor3i (  int  red,
int  green,
int  blue
)  [static]
 

native void gl4gcj::GL::glColor3iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glColor3s (  short  red,
short  green,
short  blue
)  [static]
 

native void gl4gcj::GL::glColor3sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glColor3ub (  short  red,
short  green,
short  blue
)  [static]
 

native void gl4gcj::GL::glColor3ubv (  byte[]  v  )  [static]
 

native void gl4gcj::GL::glColor3ui (  long  red,
long  green,
long  blue
)  [static]
 

native void gl4gcj::GL::glColor3uiv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glColor3us (  int  red,
int  green,
int  blue
)  [static]
 

native void gl4gcj::GL::glColor3usv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glColor4b (  byte  red,
byte  green,
byte  blue,
byte  alpha
)  [static]
 

native void gl4gcj::GL::glColor4bv (  byte[]  v  )  [static]
 

native void gl4gcj::GL::glColor4d (  double  red,
double  green,
double  blue,
double  alpha
)  [static]
 

native void gl4gcj::GL::glColor4dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glColor4f (  float  red,
float  green,
float  blue,
float  alpha
)  [static]
 

native void gl4gcj::GL::glColor4fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glColor4i (  int  red,
int  green,
int  blue,
int  alpha
)  [static]
 

native void gl4gcj::GL::glColor4iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glColor4s (  short  red,
short  green,
short  blue,
short  alpha
)  [static]
 

native void gl4gcj::GL::glColor4sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glColor4ub (  short  red,
short  green,
short  blue,
short  alpha
)  [static]
 

native void gl4gcj::GL::glColor4ubv (  byte[]  v  )  [static]
 

native void gl4gcj::GL::glColor4ui (  long  red,
long  green,
long  blue,
long  alpha
)  [static]
 

native void gl4gcj::GL::glColor4uiv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glColor4us (  int  red,
int  green,
int  blue,
int  alpha
)  [static]
 

native void gl4gcj::GL::glColor4usv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glColorMask (  boolean  red,
boolean  green,
boolean  blue,
boolean  alpha
)  [static]
 

native void gl4gcj::GL::glColorMaterial (  int  face,
int  mode
)  [static]
 

native void gl4gcj::GL::glColorPointer (  int  size,
float[]  colorArray
)  [static]
 

native void gl4gcj::GL::glColorPointer (  int  size,
double[]  colorArray
)  [static]
 

native void gl4gcj::GL::glColorPointer (  int  size,
int[]  colorArray
)  [static]
 

native void gl4gcj::GL::glColorPointer (  int  size,
short[]  colorArray
)  [static]
 

native void gl4gcj::GL::glColorPointer (  int  size,
byte[]  colorArray
)  [static]
 

native void gl4gcj::GL::glCopyPixels (  int  x,
int  y,
int  width,
int  height,
int  bufferType
)  [static]
 

native void gl4gcj::GL::glCullFace (  int  mode  )  [static]
 

native void gl4gcj::GL::glDeleteLists (  long  list,
int  range
)  [static]
 

native void gl4gcj::GL::glDepthFunc (  int  func  )  [static]
 

native void gl4gcj::GL::glDepthMask (  boolean  flag  )  [static]
 

native void gl4gcj::GL::glDepthRange (  double  near_val,
double  far_val
)  [static]
 

native void gl4gcj::GL::glDisable (  int  cap  )  [static]
 

native void gl4gcj::GL::glDisableClientState (  int  cap  )  [static]
 

native void gl4gcj::GL::glDrawArrays (  int  mode,
int  first,
int  count
)  [static]
 

native void gl4gcj::GL::glDrawBuffer (  int  mode  )  [static]
 

native void gl4gcj::GL::glDrawElements (  int  mode,
int[]  indices
)  [static]
 

native void gl4gcj::GL::glDrawElements (  int  mode,
short[]  indices
)  [static]
 

native void gl4gcj::GL::glDrawElements (  int  mode,
byte[]  indices
)  [static]
 

native void gl4gcj::GL::glDrawPixels (  int  width,
int  height,
int  format,
int  type,
short[]  pixels
)  [static]
 

native void gl4gcj::GL::glDrawPixels (  int  width,
int  height,
int  format,
int  type,
int[]  pixels
)  [static]
 

native void gl4gcj::GL::glDrawPixels (  int  width,
int  height,
int  format,
int  type,
byte[]  pixels
)  [static]
 

native void gl4gcj::GL::glDrawPixels (  int  width,
int  height,
int  format,
int  type,
float[]  pixels
)  [static]
 

native void gl4gcj::GL::glEdgeFlag (  boolean  flag  )  [static]
 

native void gl4gcj::GL::glEdgeFlagPointer (  boolean[]  edgeFlagArray  )  [static]
 

native void gl4gcj::GL::glEdgeFlagv (  boolean[]  flags  )  [static]
 

native void gl4gcj::GL::glEnable (  int  cap  )  [static]
 

native void gl4gcj::GL::glEnableClientState (  int  cap  )  [static]
 

native void gl4gcj::GL::glEnd (   )  [static]
 

native void gl4gcj::GL::glEndList (   )  [static]
 

native void gl4gcj::GL::glFinish (   )  [static]
 

native void gl4gcj::GL::glFlush (   )  [static]
 

native void gl4gcj::GL::glFrontFace (  int  mode  )  [static]
 

native void gl4gcj::GL::glFrustum (  double  left,
double  right,
double  bottom,
double  top,
double  near_val,
double  far_val
)  [static]
 

native long gl4gcj::GL::glGenLists (  int  range  )  [static]
 

native boolean [] gl4gcj::GL::glGetBooleanv (  int  pname  )  [static]
 

native void gl4gcj::GL::glGetClipPlane (  int  plane,
double[]  equation
)  [static]
 

native int gl4gcj::GL::glGetError (   )  [static]
 

String gl4gcj::GL::glGetErrorString (  int  id  )  [inline, static]
 

String gl4gcj::GL::glGetErrorString (   )  [inline, static]
 

native void gl4gcj::GL::glGetLightfv (  int  light,
int  pname,
float[]  params
)  [static]
 

native void gl4gcj::GL::glGetLightiv (  int  light,
int  pname,
int[]  params
)  [static]
 

native void gl4gcj::GL::glGetMaterialfv (  int  face,
int  pname,
float[]  params
)  [static]
 

native void gl4gcj::GL::glGetMaterialiv (  int  face,
int  pname,
int[]  params
)  [static]
 

native void gl4gcj::GL::glGetPixelMapfv (  int  map,
float[]  values
)  [static]
 

native void gl4gcj::GL::glGetPixelMapuiv (  int  map,
int[]  values
)  [static]
 

native void gl4gcj::GL::glGetPixelMapusv (  int  map,
short[]  values
)  [static]
 

native void gl4gcj::GL::glGetPolygonStipple (  byte[]  mask  )  [static]
 

native String gl4gcj::GL::glGetString (  int  name  )  [static]
 

native void gl4gcj::GL::glGetTexGendv (  int  coord,
int  pname,
double[]  params
)  [static]
 

native void gl4gcj::GL::glGetTexGenfv (  int  coord,
int  pname,
float[]  params
)  [static]
 

native void gl4gcj::GL::glGetTexGeniv (  int  coord,
int  pname,
int[]  params
)  [static]
 

native void gl4gcj::GL::glHint (  int  target,
int  mode
)  [static]
 

native void gl4gcj::GL::glIndexd (  double  c  )  [static]
 

native void gl4gcj::GL::glIndexf (  float  c  )  [static]
 

native void gl4gcj::GL::glIndexi (  int  c  )  [static]
 

native void gl4gcj::GL::glIndexMask (  long  mask  )  [static]
 

native void gl4gcj::GL::glIndexPointer (  double[]  indexArray  )  [static]
 

native void gl4gcj::GL::glIndexPointer (  float[]  indexArray  )  [static]
 

native void gl4gcj::GL::glIndexPointer (  int[]  indexArray  )  [static]
 

native void gl4gcj::GL::glIndexPointer (  short[]  indexArray  )  [static]
 

native void gl4gcj::GL::glIndexPointer (  byte[]  indexArray  )  [static]
 

native void gl4gcj::GL::glIndexs (  short  c  )  [static]
 

native void gl4gcj::GL::glIndexub (  short  c  )  [static]
 

native boolean gl4gcj::GL::glIsEnabled (  int  cap  )  [static]
 

native boolean gl4gcj::GL::glIsList (  long  list  )  [static]
 

native void gl4gcj::GL::glLightf (  int  light,
int  pname,
float  param
)  [static]
 

native void gl4gcj::GL::glLightfv (  int  light,
int  pname,
float[]  params
)  [static]
 

native void gl4gcj::GL::glLighti (  int  light,
int  pname,
int  param
)  [static]
 

native void gl4gcj::GL::glLightiv (  int  light,
int  pname,
int[]  params
)  [static]
 

native void gl4gcj::GL::glLightModelf (  int  pname,
float  param
)  [static]
 

native void gl4gcj::GL::glLightModelfv (  int  pname,
float[]  params
)  [static]
 

native void gl4gcj::GL::glLightModeli (  int  pname,
int  param
)  [static]
 

native void gl4gcj::GL::glLightModeliv (  int  pname,
int[]  params
)  [static]
 

native void gl4gcj::GL::glLineStipple (  int  factor,
short  pattern
)  [static]
 

native void gl4gcj::GL::glLineWidth (  float  width  )  [static]
 

native void gl4gcj::GL::glListBase (  long  base  )  [static]
 

native void gl4gcj::GL::glLoadIdentity (   )  [static]
 

native void gl4gcj::GL::glLoadMatrixd (  double[]  m  )  [static]
 

native void gl4gcj::GL::glLoadMatrixf (  float[]  m  )  [static]
 

native void gl4gcj::GL::glLogicOp (  int  opcode  )  [static]
 

native void gl4gcj::GL::glMaterialf (  int  face,
int  pname,
float  param
)  [static]
 

native void gl4gcj::GL::glMaterialfv (  int  face,
int  pname,
float[]  params
)  [static]
 

native void gl4gcj::GL::glMateriali (  int  face,
int  pname,
int  param
)  [static]
 

native void gl4gcj::GL::glMaterialiv (  int  face,
int  pname,
int[]  params
)  [static]
 

native void gl4gcj::GL::glMatrixMode (  int  mode  )  [static]
 

native void gl4gcj::GL::glMultMatrixd (  double[]  m  )  [static]
 

native void gl4gcj::GL::glMultMatrixf (  float[]  m  )  [static]
 

native void gl4gcj::GL::glNewList (  long  list,
int  mode
)  [static]
 

native void gl4gcj::GL::glNormal3b (  byte  nx,
byte  ny,
byte  nz
)  [static]
 

native void gl4gcj::GL::glNormal3bv (  byte[]  v  )  [static]
 

native void gl4gcj::GL::glNormal3d (  double  nx,
double  ny,
double  nz
)  [static]
 

native void gl4gcj::GL::glNormal3dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glNormal3f (  float  nx,
float  ny,
float  nz
)  [static]
 

native void gl4gcj::GL::glNormal3fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glNormal3i (  int  nx,
int  ny,
int  nz
)  [static]
 

native void gl4gcj::GL::glNormal3iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glNormal3s (  short  nx,
short  ny,
short  nz
)  [static]
 

native void gl4gcj::GL::glNormal3sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glNormalPointer (  double[]  normalArray  )  [static]
 

native void gl4gcj::GL::glNormalPointer (  float[]  normalArray  )  [static]
 

native void gl4gcj::GL::glNormalPointer (  int[]  normalArray  )  [static]
 

native void gl4gcj::GL::glNormalPointer (  short[]  normalArray  )  [static]
 

native void gl4gcj::GL::glNormalPointer (  byte[]  normalArray  )  [static]
 

native void gl4gcj::GL::glOrtho (  double  left,
double  right,
double  bottom,
double  top,
double  near_val,
double  far_val
)  [static]
 

native void gl4gcj::GL::glPixelMapfv (  int  map,
float[]  values
)  [static]
 

native void gl4gcj::GL::glPixelMapuiv (  int  map,
int[]  values
)  [static]
 

native void gl4gcj::GL::glPixelMapusv (  int  map,
short[]  values
)  [static]
 

native void gl4gcj::GL::glPixelStoref (  int  pname,
float  param
)  [static]
 

native void gl4gcj::GL::glPixelStorei (  int  pname,
int  param
)  [static]
 

native void gl4gcj::GL::glPixelTransferf (  int  pname,
float  param
)  [static]
 

native void gl4gcj::GL::glPixelTransferi (  int  pname,
int  param
)  [static]
 

native void gl4gcj::GL::glPixelZoom (  float  xfactor,
float  yfactor
)  [static]
 

native void gl4gcj::GL::glPointSize (  float  size  )  [static]
 

native void gl4gcj::GL::glPolygonMode (  int  face,
int  mode
)  [static]
 

native void gl4gcj::GL::glPolygonOffset (  float  factor,
float  units
)  [static]
 

native void gl4gcj::GL::glPolygonStipple (  byte[]  mask  )  [static]
 

native void gl4gcj::GL::glPopAttrib (   )  [static]
 

native void gl4gcj::GL::glPopClientAttrib (   )  [static]
 

native void gl4gcj::GL::glPopMatrix (   )  [static]
 

native void gl4gcj::GL::glPushAttrib (  int  mask  )  [static]
 

native void gl4gcj::GL::glPushClientAttrib (  int  mask  )  [static]
 

native void gl4gcj::GL::glPushMatrix (   )  [static]
 

native void gl4gcj::GL::glRasterPos2d (  double  x,
double  y
)  [static]
 

native void gl4gcj::GL::glRasterPos2dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos2f (  float  x,
float  y
)  [static]
 

native void gl4gcj::GL::glRasterPos2fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos2i (  int  x,
int  y
)  [static]
 

native void gl4gcj::GL::glRasterPos2iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos2s (  short  x,
short  y
)  [static]
 

native void gl4gcj::GL::glRasterPos2sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos3d (  double  x,
double  y,
double  z
)  [static]
 

native void gl4gcj::GL::glRasterPos3dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos3f (  float  x,
float  y,
float  z
)  [static]
 

native void gl4gcj::GL::glRasterPos3fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos3i (  int  x,
int  y,
int  z
)  [static]
 

native void gl4gcj::GL::glRasterPos3iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos3s (  short  x,
short  y,
short  z
)  [static]
 

native void gl4gcj::GL::glRasterPos3sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos4d (  double  x,
double  y,
double  z,
double  w
)  [static]
 

native void gl4gcj::GL::glRasterPos4dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos4f (  float  x,
float  y,
float  z,
float  w
)  [static]
 

native void gl4gcj::GL::glRasterPos4fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos4i (  int  x,
int  y,
int  z,
int  w
)  [static]
 

native void gl4gcj::GL::glRasterPos4iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glRasterPos4s (  short  x,
short  y,
short  z,
short  w
)  [static]
 

native void gl4gcj::GL::glRasterPos4sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glReadBuffer (  int  mode  )  [static]
 

native void gl4gcj::GL::glReadPixels (  int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
short[]  pixels
)  [static]
 

native void gl4gcj::GL::glReadPixels (  int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
int[]  pixels
)  [static]
 

native void gl4gcj::GL::glReadPixels (  int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
byte[]  pixels
)  [static]
 

native void gl4gcj::GL::glReadPixels (  int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
float[]  pixels
)  [static]
 

native void gl4gcj::GL::glRectd (  double  x1,
double  y1,
double  x2,
double  y2
)  [static]
 

native void gl4gcj::GL::glRectdv (  double[]  v1,
double[]  v2
)  [static]
 

native void gl4gcj::GL::glRectf (  float  x1,
float  y1,
float  x2,
float  y2
)  [static]
 

native void gl4gcj::GL::glRectfv (  float[]  v1,
float[]  v2
)  [static]
 

native void gl4gcj::GL::glRecti (  int  x1,
int  y1,
int  x2,
int  y2
)  [static]
 

native void gl4gcj::GL::glRectiv (  int[]  v1,
int[]  v2
)  [static]
 

native void gl4gcj::GL::glRects (  short  x1,
short  y1,
short  x2,
short  y2
)  [static]
 

native void gl4gcj::GL::glRectsv (  short[]  v1,
short[]  v2
)  [static]
 

native int gl4gcj::GL::glRenderMode (  int  mode  )  [static]
 

native void gl4gcj::GL::glRotated (  double  angle,
double  x,
double  y,
double  z
)  [static]
 

native void gl4gcj::GL::glRotatef (  float  angle,
float  x,
float  y,
float  z
)  [static]
 

native void gl4gcj::GL::glScaled (  double  x,
double  y,
double  z
)  [static]
 

native void gl4gcj::GL::glScalef (  float  x,
float  y,
float  z
)  [static]
 

native void gl4gcj::GL::glScissor (  int  x,
int  y,
int  width,
int  height
)  [static]
 

native void gl4gcj::GL::glShadeModel (  int  mode  )  [static]
 

native void gl4gcj::GL::glStencilFunc (  int  func,
int  ref,
int  mask
)  [static]
 

native void gl4gcj::GL::glStencilMask (  int  mask  )  [static]
 

native void gl4gcj::GL::glStencilOp (  int  fail,
int  zfail,
int  zpass
)  [static]
 

native void gl4gcj::GL::glTexCoord1d (  double  s  )  [static]
 

native void gl4gcj::GL::glTexCoord1dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord1f (  float  s  )  [static]
 

native void gl4gcj::GL::glTexCoord1fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord1i (  int  s  )  [static]
 

native void gl4gcj::GL::glTexCoord1iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord1s (  short  s  )  [static]
 

native void gl4gcj::GL::glTexCoord1sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord2d (  double  s,
double  t
)  [static]
 

native void gl4gcj::GL::glTexCoord2dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord2f (  float  s,
float  t
)  [static]
 

native void gl4gcj::GL::glTexCoord2fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord2i (  int  s,
int  t
)  [static]
 

native void gl4gcj::GL::glTexCoord2iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord2s (  short  s,
short  t
)  [static]
 

native void gl4gcj::GL::glTexCoord2sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord3d (  double  s,
double  t,
double  r
)  [static]
 

native void gl4gcj::GL::glTexCoord3dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord3f (  float  s,
float  t,
float  r
)  [static]
 

native void gl4gcj::GL::glTexCoord3fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord3i (  int  s,
int  t,
int  r
)  [static]
 

native void gl4gcj::GL::glTexCoord3iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord3s (  short  s,
short  t,
short  r
)  [static]
 

native void gl4gcj::GL::glTexCoord3sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord4d (  double  s,
double  t,
double  r,
double  q
)  [static]
 

native void gl4gcj::GL::glTexCoord4dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord4f (  float  s,
float  t,
float  r,
float  q
)  [static]
 

native void gl4gcj::GL::glTexCoord4fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord4i (  int  s,
int  t,
int  r,
int  q
)  [static]
 

native void gl4gcj::GL::glTexCoord4iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoord4s (  short  s,
short  t,
short  r,
short  q
)  [static]
 

native void gl4gcj::GL::glTexCoord4sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glTexCoordPointer (  int  size,
double[]  texCoordArray
)  [static]
 

native void gl4gcj::GL::glTexCoordPointer (  int  size,
float[]  texCoordArray
)  [static]
 

native void gl4gcj::GL::glTexCoordPointer (  int  size,
int[]  texCoordArray
)  [static]
 

native void gl4gcj::GL::glTexCoordPointer (  int  size,
short[]  texCoordArray
)  [static]
 

native void gl4gcj::GL::glTexGend (  int  coord,
int  pname,
double  param
)  [static]
 

native void gl4gcj::GL::glTexGendv (  int  coord,
int  pname,
double[]  params
)  [static]
 

native void gl4gcj::GL::glTexGenf (  int  coord,
int  pname,
float  param
)  [static]
 

native void gl4gcj::GL::glTexGenfv (  int  coord,
int  pname,
float[]  params
)  [static]
 

native void gl4gcj::GL::glTexGeni (  int  coord,
int  pname,
int  param
)  [static]
 

native void gl4gcj::GL::glTexGeniv (  int  coord,
int  pname,
int[]  params
)  [static]
 

native void gl4gcj::GL::glTranslated (  double  x,
double  y,
double  z
)  [static]
 

native void gl4gcj::GL::glTranslatef (  float  x,
float  y,
float  z
)  [static]
 

native void gl4gcj::GL::glVertex2d (  double  x,
double  y
)  [static]
 

native void gl4gcj::GL::glVertex2dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glVertex2f (  float  x,
float  y
)  [static]
 

native void gl4gcj::GL::glVertex2fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glVertex2i (  int  x,
int  y
)  [static]
 

native void gl4gcj::GL::glVertex2iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glVertex2s (  short  x,
short  y
)  [static]
 

native void gl4gcj::GL::glVertex2sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glVertex3d (  double  x,
double  y,
double  z
)  [static]
 

native void gl4gcj::GL::glVertex3dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glVertex3f (  float  x,
float  y,
float  z
)  [static]
 

native void gl4gcj::GL::glVertex3fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glVertex3i (  int  x,
int  y,
int  z
)  [static]
 

native void gl4gcj::GL::glVertex3iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glVertex3s (  short  x,
short  y,
short  z
)  [static]
 

native void gl4gcj::GL::glVertex3sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glVertex4d (  double  x,
double  y,
double  z,
double  w
)  [static]
 

native void gl4gcj::GL::glVertex4dv (  double[]  v  )  [static]
 

native void gl4gcj::GL::glVertex4f (  float  x,
float  y,
float  z,
float  w
)  [static]
 

native void gl4gcj::GL::glVertex4fv (  float[]  v  )  [static]
 

native void gl4gcj::GL::glVertex4i (  int  x,
int  y,
int  z,
int  w
)  [static]
 

native void gl4gcj::GL::glVertex4iv (  int[]  v  )  [static]
 

native void gl4gcj::GL::glVertex4s (  short  x,
short  y,
short  z,
short  w
)  [static]
 

native void gl4gcj::GL::glVertex4sv (  short[]  v  )  [static]
 

native void gl4gcj::GL::glVertexPointer (  int  size,
double[]  vertexArray
)  [static]
 

native void gl4gcj::GL::glVertexPointer (  int  size,
float[]  vertexArray
)  [static]
 

native void gl4gcj::GL::glVertexPointer (  int  size,
int[]  vertexArray
)  [static]
 

native void gl4gcj::GL::glVertexPointer (  int  size,
short[]  vertexArray
)  [static]
 

native void gl4gcj::GL::glViewport (  int  x,
int  y,
int  width,
int  height
)  [static]
 


このクラスの説明は次のファイルから生成されました:
gl4gcjに対してTue Apr 12 18:08:37 2005に生成されました。 doxygen 1.3.7