Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     2016 MB
    Driver:   22.21.13.8528
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\tkintern02\Documents\summer-intern-tokyo-2017\sample_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.042 seconds
OnLevelWasLoaded was found on PhotonHandler
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 380)

<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.773709 ms
Maching Start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Photon Connnect Process!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Photon Connnect Process!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 350c -> priority: 1 
  Thread -> id: 36c4 -> priority: 1 
  Thread -> id: 2b34 -> priority: 1 
  Thread -> id: 2b98 -> priority: 1 
Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot send messages when not connected. Either connect to Photon OR use offline mode!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

your Photon Setting : is Checked <Auto-Join Lobby>
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joined Lobby
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPCs can only be sent in rooms. Call of "DisconnectAllClient" gets executed locally only, if at all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joined Room!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

room : 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

maxturn : 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

room : 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

maxRound : 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.620322 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 371.
Total: 0.262009 ms (FindLiveObjects: 0.038460 ms CreateObjectMapping: 0.012018 ms MarkObjects: 0.201314 ms  DeleteObjects: 0.009615 ms)

nextturn(before) :0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(before) : 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(after) : 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

msg next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.121052 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1924.
Total: 0.522817 ms (FindLiveObjects: 0.105164 ms CreateObjectMapping: 0.050779 ms MarkObjects: 0.359361 ms  DeleteObjects: 0.007211 ms)

nextturn(before) :1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(before) : 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(after) : 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Round(before) : 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Round(after) : 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

msg nextround
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.029709 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1924.
Total: 0.443192 ms (FindLiveObjects: 0.073014 ms CreateObjectMapping: 0.052281 ms MarkObjects: 0.308882 ms  DeleteObjects: 0.008413 ms)

nextturn(before) :0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(before) : 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(after) : 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

msg next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.743662 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1924.
Total: 0.738554 ms (FindLiveObjects: 0.120788 ms CreateObjectMapping: 0.076619 ms MarkObjects: 0.530929 ms  DeleteObjects: 0.009615 ms)

nextturn(before) :1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(before) : 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(after) : 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Round(before) : 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Round(after) : 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

msg nextround
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.779718 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1924.
Total: 0.460920 ms (FindLiveObjects: 0.072713 ms CreateObjectMapping: 0.049577 ms MarkObjects: 0.331718 ms  DeleteObjects: 0.006610 ms)

nextturn(before) :0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(before) : 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(after) : 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

msg next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.754479 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1924.
Total: 0.550460 ms (FindLiveObjects: 0.095849 ms CreateObjectMapping: 0.071211 ms MarkObjects: 0.376488 ms  DeleteObjects: 0.006309 ms)

nextturn(before) :1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(before) : 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(after) : 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Round(before) : 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Round(after) : 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DisconnectAllClient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

server finished
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Disconnect Server Process
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

nextturn(before) :0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(before) : 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

turn(after) : 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.152601 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1902.
Total: 0.446798 ms (FindLiveObjects: 0.069108 ms CreateObjectMapping: 0.051981 ms MarkObjects: 0.318497 ms  DeleteObjects: 0.006309 ms)

