| [Insert name here] Reference Manual |
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faceface — |
gboolean g3d_face_get_normal (G3DFace *face, G3DObject *object, gfloat *nx, gfloat *ny, gfloat *nz);
gboolean g3d_face_get_normal (G3DFace *face, G3DObject *object, gfloat *nx, gfloat *ny, gfloat *nz);
calculates the normal of a face.
face : |
face to calculate normal of |
object : |
object containing vertices of face |
nx : |
x component of resulting normal |
ny : |
y component of resulting normal |
nz : |
z component of resulting normal |
| Returns : | TRUE on success, FALSE else |
| << iff | read >> |