/*
 * Stardust :-)
 * A Free Space Flight Simulator for a Free Universe!
 * Authors: Mikael NAVARRO <klnavarro@voila.fr, klnavarro@free.fr>
 */

2003-??-?? MiKael NAVARRO

	* Cull the scene to the View Frustrum.
	* Study blending / alphe test / antialiasing / stencil buffer.	
	* Support vertex array and compiled vertex array (EXT).
	* Improve model details (evaluators, nurbs, quadrics).
	* Define spot light and light attenuation.
	* 3D head-up display.
	* Bug (segfault) with GeForce2 and mesag3 installation?
	
2004-02-27 MiKael NAVARRO

	* Documentation updates (licenses, preface).

2004-02-25 MiKael NAVARRO

	* Update comments (licenses).

2004-02-07 MiKael NAVARRO

	* Implement a basic visual display unit.
	* Add some txf fonts (default helvetica/gothic).

2004-01-27 MiKael NAVARRO

	* Improve head-up display (NAV/ARM).

2004-01-19 Erwan ANCEL, MiKael NAVARRO

	* Bug correction in texture.c: in case of HAVE_LIBTIFF not defined.

2004-01-12 MiKael NAVARRO

	* Code cleanup, doc update.

2003-12-22 MiKael NAVARRO

	* Improve head-up display.
	* Add consoles and level of details.

2003-12-18 MiKael NAVARRO

	* Fix a bug in the update of velocity vector in space_ship_update func.

2003-12-16 MiKael NAVARRO

	* Improve xml_init function, parse files from local directory
	  or search in data_dir directory.
	* Add kinematics (+ assisted flight mode).

2003-12-12 MiKael NAVARRO

	* Add new models from iwar game (destroyer, corvette, patcom, tug).

2003-12-11 MiKael NAVARRO

	* Improve memory management (space_ships list).
	* Add fleet.xml scene file (show all the fleet).

2003-12-10 MiKael NAVARRO

	* Load world (scene) via an xml file.

2003-11-26 MiKael NAVARRO

	* Load player vessel (l'inviolable) via an xml file.

2003-11-25 MiKael NAVARRO

	* Load ship model via an xml file.
	* Display player vessel infos.

2003-08-21 MiKael NAVARRO

	* Add some stars with nebula (in order to improve realism).

2003-08-05 MiKael NAVARRO

	* Add xml libruary tools.
	* Change sdlib funcs names.

2003-08-04 MiKael NAVARRO

	* Support tex coords (Blender export).
	* Improve model format support (uv mapping).

2003-07-28 MiKael NAVARRO

	* Add the possibility to load a config file in XML ;
	  Define display, keys, ... properties.

2003-06-29 MiKael NAVARRO

	* Begin to implement the config library (from xml file).
	* Add subroutine to load TGA texture.

2003-06-27 MiKael NAVARRO

	* Remove init of the frame rate at 50 FPS ; From now, the game
	  run at the maximum speed possible ; All movement will be recomputed
	  in accordance with this frame rate.

2003-06-20 MiKael NAVARRO

	* Add some assertion and develop some subroutines to display text,
	  debug informations or warning/error messages (sdlib).

2003-06-12 MiKael NAVARRO

	* Use quadric (orbe, starsfield/nebula).
	* Update blender scripts to work with blender2.26. 
	
2003-06-10 MiKael NAVARRO

	* Improve texture lib robustness (default checkered texture).
	
2003-06-01 MiKael NAVARRO

	* Load texture (libtiff) with mipmapping.
	* Display starsfield / nebula with texture.
	
2003-05-26 MiKael NAVARRO

	* Correct field of view.
	
2003-05-10 MiKael NAVARRO

	* Update ./configure scripts.
	* Load a model (Alias Wavefront OBJ format) eventually gzipped.
	* Develop a plugin for Blender1.80a (Wavefront OBJ format export).

2003-05-08 MiKael NAVARRO

	* Split hud.c file.
	* Add option to load a particular txf font.
	* Add the possibility to define the size of tex font.
	
2003-05-05 MiKael NAVARRO

	* Encapsulate space objects / ships implementation (Scene).
	* Separate interface / implementation. 

2003-05-04 MiKael NAVARRO

	* Test perfs : raster vs tex fonts.
	* Use Texfont libruary from Mark J. Kilgard.

2003-05-01 MiKael NAVARRO

	* Improve ligting perfs. (glColor, glMaterial, glColorMaterial).

2003-04-27 MiKael NAVARRO

	* Improve timer (machine independant).
	* Draw hud (massages, orbe).

2003-04-23 MiKael NAVARRO

	* Implement raster (bitmap) font libruary.
	
2003-04-16 MiKael NAVARRO

	* Fix some minor problems.
	* Look after presentation.
	
2003-04-07 MiKael NAVARRO

	* Draw stars (GL_POINTS).
	
2003-04-03 MiKael NAVARRO

	* Define Engine / SpaceShip structure.
	* Define call tree.
	* Hacks C.
	
2003-03-31 MiKael NAVARRO

	* Implementation of displacements (second method).
	* Finalize vec3d, mat and quat libruaries.
	* Fix in matrix libruary.
	
2003-03-24 MiKael NAVARRO

	* Define Engine structure.
	* Implementation of displacements (first method).
	
2003-03-22 MiKael NAVARRO

	* Initial release (prototype, demo).
