/*
 * Stardust :-)
 * A Free Space Flight Simulator for a Free Universe !
 * Authors : Mikael NAVARRO <klnavarro@voila.fr, klnavarro@free.fr>
 */

Changes New in release 0.1.10 - 27 February 2004
-----------------------------------------------

- Documentation updates (licenses, preface).
- Update comments (licenses).

Changes New in release 0.1.9 - 08 February 2004
-----------------------------------------------

- Implement a basic visual display unit.
- Add some txf fonts (default helvetica/gothic).
- Improve head-up display (NAV/ARM).
- Bug correction in texture.c: in case of HAVE_LIBTIFF not defined.

Changes New in release 0.1.8 - 12 January 2004
----------------------------------------------

- Code cleanup, doc update.
- Improve head-up display.
- Add consoles and level of details.
- Fix a bug in the update of velocity vector in space_ship_update func.

Changes New in release 0.1.7 - 16 December 2003
-----------------------------------------------

- Improve xml_init function, parse files from local directory 
  or search in data_dir directory.
- Add kinematics (+ assisted flight mode).
- Add new models from iwar game (destroyer, corvette, patcom, tug).
- Improve memory management (space_ships list).
- Add fleet.xml scene file (show all the fleet).
- Load world (scene) via an xml file.

Changes New in release 0.1.6 - 26 November 2003
-----------------------------------------------

- Load player vessel (l'inviolable) via an xml file.
- Load ship model via an xml file.
- Display player vessel infos.
- Add some stars with nebula (in order to improve realism).
- Add xml libruary tools.
- Change sdlib funcs names.
- Support tex coords (Blender export).
- Improve model format support (uv mapping).

Changes New in release 0.1.5 - 29 July 2003
-------------------------------------------

- Add the possibility to load a config file in XML ;
  Define display, keys, ... properties.
- Begin to implement the config library (from xml file).
- Add subroutine to load TGA texture.
- Remove init of the frame rate at 50 FPS ; From now, the game
  run at the maximum speed possible ; All movement will be recomputed
  in accordance with this frame rate.
- Add some assertion and develop some subroutines to display text,
  debug informations or warning/error messages (sdlib).

Changes New in release 0.1.4 - 12 June 2003
-------------------------------------------

- Use quadric (orbe, starsfield/nebula).
- Update blender scripts to work with blender2.26. 
- Improve texture lib robustness (default checkered texture).
- Load texture (libtiff) with mipmapping.
- Display starsfield / nebula with texture.
 
Changes New in release 0.1.3 - 26 May 2003
------------------------------------------

- Correct field of view.
- Update ./configure scripts.
- Load a model (Alias Wavefront OBJ format) eventually gzipped.
- Develop a plugin for Blender1.80a (Wavefront OBJ format export).

Changes New in release 0.1.2 - 09 May 2003
------------------------------------------

- Split hud.c file.
- Add option to load a particular txf font.
- Add the possibility to define the size of tex font.
- Encapsulate space objects/ships implementation (Scene).
- Separate interface/implementation. 
- Test perfs : raster/tex fonts.
- Use Texfont libruary from Mark J. Kilgard.

Changes New in release 0.1.1 - 01 May 2003
------------------------------------------

- Improve ligting (glColor, glMaterial, glColorMaterial).
- Improve timer (machin independant).
- Draw hud (massages, orbe).
- Implement raster (bitmap) font libruary.
- Fix some minor problems.

New release 0.1.0 - 07 April 2003
---------------------------------

- Draw stars.
- Define Engine/SpaceShip structure.
- Define call tree.
- Hack C.
- Implementation of displacements (second method).
- Finalize vec3d, mat and quat libruaries.
- Fix in matrix libruary.
- Define Engine structure.
- Implementation of displacements (first method).
- Initial release (prototype, demo).
